Wolverine PL10

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WOLVERINE

ABILITIES STR 14 +2 DEX 20 +8 CON 18 +4 INT 10 0 WIS 16 +3 CHA 10 0

SAVES DMG +4 FORT +4 REF +8 WILL +3

MOVEMENT INIT +8 BASE SPD 30/60/120

COMBAT BASE DEF 3 DEF 21 FLAT 13 MENTAL 16

BASE ATT 7 MELEE +9 RANGED +12 MENTAL +10

SKILLS Acrobatics* [9/1], Drive* [9/1], Knowledge: Military [1/1], Asian Culture [1/1], Mutant Culture [1/1], Listen [10/7], Sense Motive [10/7], Spot [10/7], Survival [10/7]

FEATS Dodge (+1 def, or +2 def to one opponent), Evasion (use ref save instead of dmg save), Attack Finesse (use dex mod. for melee attacks), All-Out Attack ((-dodge), (+attack), 5 max), Imp. Critical (double crit range for Claws), Quick Draw (can draw weapon as a free action), Scent (Super) (can detect people, foes, etc. (dc 10)), Track (can track target across terrain), Two-Weapon Fighting (2 weapon fighting penalty to -2, -6), Ambidexterity (ignores off-hand penalty (-4))

POWERS Weapon X / X Men training Mental Protection [+7] Flaw on MP: Always on, even vs. helpful effects [+7] Extra: Super Dex [+3] Extra: Boost-Dex [+5] Boost Extra:Linked to attack on Wolvie [+5] Boost Flaw: Heroic Effort [+5]

Armor [+3]

Natural Weapon [+8] PS:Strike [+4] PS: Corrossion [+8] PS: Immunity-Blugeoning

Regeneration [+10] Extra: Back from the Brink [+10] PS: Immunity-Aging Extra: Super senses [+7] Extra: Telescopic Smelling [+4]

WEAKNESS "-3/-5 on cha mod vs humans/mutant-haters" Haunted by loss of memories of past that are locked away