Worldwide:John Grinnell

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Birth: [Redacted - Estimated late 1970's]
Nationality: Presumed American (Naturalized post-incident)
Former occupation: Government Operative

Attributes[edit]

(68 points)
FIG 5
STR 10
DEX 2
CON 10
INT 0
PER 2
WIL 5

Life 30
Speed 5+1
Initiative 2+2
Defense 14/17

Advantages[edit]

Skills[edit]

(19)

Athletics 5
Brawling 5
Crime (Stealth) 2
Influence (Intimidation) 2
Knowledge 1
Notice 4
Warfare 2

Powers[edit]

(2+2+1+4+4=13)

Fast Healing: Regeneration 2
Mental Disconnect: Immunity 2 (Pain, Fear)
Danger Sense: Senses 1 (Danger Sense)
Quick on his feet!: Fast Reaction 2, Speed 1
Trauma Resistant: Protection 4 (Limited to Physical)
Anchored: Feature (Resistant to being pushed, tripped, or knocked down)

Complications[edit]

Disquieting Aura (Social/Psychological): Grin’s lack of normal emotional responses—no fear, no pain, no empathy—combined with his ever-present smile and unblinking calm, deeply unsettles others. Even when he's polite and cooperative, people instinctively mistrust or fear him, often misreading his intentions.

Shattered Past (Mental/Plot): Grin’s memories before the incident are broken—he recalls training and tactics, but not who he was, what he did, or who he knew.

Someone else remembers.

An unseen enemy from his past wants him dead, and they know exactly who he is… even if he doesn’t.

Soft Spot for the Quiet Ones (Emotional): Despite his eerie demeanor, Grin shows unexpected compassion toward the quiet, the overlooked, and the vulnerable—particularly children, animals, and people on the margins of society. This empathy can drive him to take risks or make unorthodox choices to protect them.

Touchstones (Emotional/Social Complication): Despite what he is, Grin holds tight to two quiet anchors: a stray cat named Mittens, and a nameless late-night support group he visits whenever he can.

Mittens isn’t always physically with him—Grin leaves her in the care of contacts, shelters, or quiet safehouses between missions—but he checks in. Sends money. Keeps her fed and safe. He doesn’t explain why. He just does.

The support group changes with each city—Grin seeks out similar gatherings wherever the team goes. He never speaks much. Just listens. He never uses the same name twice. But the ritual matters. It keeps him tethered.

Background[edit]

John Grinnell is the name given to an operative who walked out of a black site years ago with a ruined smile, a broken memory, and a body that wouldn't die. Before the incident, he served in a covert superhuman operations unit—likely a CAT team—where he was trained in field tactics, CQC, and deep-cover infiltration. The mission that changed him involved a psychic weapon of unknown origin. His entire squad died. Grin didn't.

He emerged stronger, eerily calm, and physically altered—but with only scattered fragments of who he used to be. Since then, he’s worked as a deniable asset under close observation. He now contracts with Worldwide, assigned to handle “high-risk phenomena.” He always wears a suit. He never flinches. And he smiles. Always.

Somewhere out there, someone from his past still wants him dead—whether to finish the job, erase a mistake, or tie up a loose end Grin doesn’t remember being.