Wraith (Dark Champions - New Venice)
Wraith
Lukas Christensen (deceased)
VAL CHA Cost Roll Notes
20 STR 10 13- HTH Damage 4d6 END [2]
15 DEX 10 12-
15 CON 5 12-
10 INT 0 11- PER Roll 11-
20 EGO 10 13-
20 PRE 10 13- PRE Attack: 4d6
6 OCV 15
6 DCV 15
6 OMCV 9
6 DMCV 9
4 SPD 20 Phases: 3, 6, 9, 12
9 PD 7 9 PD (0 rPD)
9 ED 7 9 ED (0 rED)
10 REC 6
40 END 4
10 BODY 0
30 STUN 5
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 3m 3m forward, 1 1/2m upward
Characteristics Total: 142
Cost Powers
22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0
9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0
50 Undead: Multipower, 50-point reserve - END=
2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5
3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5
2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3
Powers Total: 88
Cost Skills
3 Bribery 13-
3 Concealment 11-
3 Conversation 13-
2 Gambling (Sports Betting) 11-
3 Persuasion 13-
3 Sleight Of Hand 12-
3 Streetwise 13-
3 Acrobatics 12-
3 Breakfall 12-
3 Interrogation 13-
3 Mimicry 11-
3 Shadowing 11-
3 Stealth 12-
3 Ventriloquism 11-
3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]
2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
Skills Total: 46
Cost Perks
3 Anonymity
Perks Total: 3
Cost Talents
18 Combat Luck (9 PD/9 ED)
3 +1/+1d6 Striking Appearance (vs. all characters)
Talents Total: 21
Value Complications
10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
5 Unluck: 1d6
Complications Points: 60
Base Points: 300
Experience: 0
Experience Unspent: 0
Total Character Cost: 300