Wrath of the Templars

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Summary[edit]

A game wiki using Sine Nomine's free Exemplars & Eidolons by Kevin Crawford. This Wiki page is for storage and journaling of game material for “Wrath of the Templars” campaign set in an original fantasy world.

Players[edit]

Stattick playing Torric Walkie Talkie Noise Decoder playing Sin-Inen

IC thread OOC thread Recruitment thread

Characters[edit]

Torric[edit]

Warrior 1 (0 XP; 2 Needed)

S 17 (+2); D 14 (+1); C 13 (+1); I 13 (+1); W 11; Ch 12

Toughness 18; Evasion 14; Mystic 13

BAB +1; AC 1; HP 9/9; Effort 2/2; Fray d8

Gear: heavy armor (AC 3), shield (-1 AC), 3 spears (d8), sword (d8), hefty knife (d6)

Gifts:

  • Tireless Dedication: Choose a goal or general ambition. Gain 1 Influence toward any end compatible with that goal. You can change your goal once per month. (Seeks his mother's people.)
  • Unstoppable Wrath: Commit Effort; for the duration of the fight, automatically hit any foe of equal or fewer hit dice. Overflow damage caused by this can’t affect creatures of greater hit dice. Effort remains committed until the fight is over.
  • Lethal Weaponry: Your weapon or unarmed attacks never do less than 1d10 damage. The range for your Fray dice is always out to any foe within sight, as you never run out of throwing blades or improvised weaponry.

Facts:

  • Torric is Fatherless; he learned from the entire tribe.
  • The child of a sacred prostitute, he was raised in the temple. He's considered a holy warrior of his tribe.
  • Torric has a limber voice; he's able to mimic the cries of most animals and the voice of most people with ease (and he's a wonderful singer).

Sin-Inen[edit]

Sorcerer 2 (2 XP; 2 Needed)

S 12; D 13 (+1); C 13 (+1); I 12; W 12; Ch 17 (+2)

Toughness 13; Evasion 13; Mystic 18

BAB +1; AC 8; HP 8/8; Effort 3/3; Fray d4

Gear: Wavy bladed dagger (d6)

Gifts:

  • Apprentice of the Art: The School of Domination. you can cast Apprentice spells from that school. You may take this Gift and its more advanced forms more than once for different arcane schools. This Gift and its later forms can’t be used while armoured.
  • Apprentice of the Art: The School of Flames
  • Mesmeric Gaze: Commit Effort to make a subject perform any action not directly harmful to them or their loved ones. Victims with greater hit dice than you have levels get a saving throw. The Effort is committed until the act is complete. Commit Effort to gain 1 Influence if compulsion would help your purpose.
  • Venerated Priestess: You are considered a holy figure. Commit Effort to command even difficult services or favours from the faithful. The commitment lasts until the favor is complete. Commit Effort to gain 1 Influence if co-religionists can aid you.

Facts:

  • She learned her arts as a temple prostitute and then priestess, clawing her way to the top.
  • Her family is the temple, though now since she partook in the end of year rites the visions have told her it is time to leave. For there is a danger in the land….
  • Beautiful and exotic, her deviousness knows no bounds and she uses her skills to manipulate all that she meets, whether it is with seduction, dancing or at the end of a sharp, poisoned knife.
  • Trapped in the rubble of the ancient temple, Sin is now at home within the darkness and it's claustrophobic confines.

Setting[edit]

The People are a fantasy race of city-dwelling humans set in a tropical jungle region. Raids, religious domination, chattel slavery, and other base acts of an aggressive nation define these people. This assumes standard medieval technology including metal-working, though barrows elements of of Mesoamerican tribal cultures and religion.

  • The Fatherless, are the children of the sacred prostitutes. They're basically raised together creche fashion. They're not supposed to know who their mother is, nor their father. Sometimes people will figure it out, but it's taboo to speak of it.
  • The Tribe's belief is that blue eyes marks a person as one of her chosen ones. Not that ALL people with blue eyes are hers, but it's a rare trait outside of divine providence. Heck, it's rare, but there have even been cases of someone's eyes changing to blue as a mark of her favor. This also means that people who have one of those eye conditions that makes you blind but gives you blue eyes, are also considered "hers", and are sheltered by The Temple. This protection is extended to anyone who goes blind or is blinded. Sometimes, the blue eyed blind are given visions by Her.

Pantheon

The gods of the setting, or at least those of the tribe's pantheon, are relatively distant and impersonal. So it's not so much that they worship an evil goddess or that it's an evil religion (or pantheon), but rather that the religion and priestly castes have become twisted or corrupted. And I don't mean that in a divine sense, but rather in a mundane sense that they've let themselves be overcome by bigotry, xenophobia, anger, and so forth. Sorta become fundamentalists in a sense. And the distant/impersonal gods (or maybe they're just subtle), don't seem to have taken notice or corrective measures in their people.

  • The Blue Mother, goddess of Water and Wind. She gave birth to all the things that swim within the water or fly through the sky. Symbol is The Eternal Wave, a white symbol that might be a wave of water or gust of wind, on a blue field.
  • The Red Mother, goddess of Earth and Fire. She gave birth to all the things that walk or crawl on or in the Earth. Symbol is The Eternal Flame, a yellow flame on a red field.
  • The Green Man, god of plants. He gave birth to all the plantlife. Symbol is the green spiral fern leaf, on a yellow field. May manifest as male, female, or androgynous.
  • The Lord of Darkness. He rules over death, rebirth, and dark places. Symbol is "the backbone of night" that resembles the galaxy that can be seen on a dark night... in other words, the stars in the night sky, as well as a celestial body that is distant in the cosmos.
  • The All-Father - Yellow sun on a white field. The lord of light, warmth, fertility, and masculinity. Associated with Law, as in, very predictable.
  • The All-Mother - White moon on a black field. The lady of lunacy, cold, fertility, and femininity. Associated with Chaos - she's ever changing, and wanders in the sky, sometimes being larger or smaller than expected, sometimes further north or south than expected, and her cycle takes a variable amount of time.
  • Purple - The new god. He rules over community (including war). A white ring on a purple field. He's brand new. Although some say that he, like the rest of the pantheon of The People (aside from The Lord of Darkness), was born of the All-Mother and All-Father, others whisper of visions that he was fathered by The Lord of Darkness.
  • Plenty of other Gods, Demons, and so forth as well. But the 7 are the Pantheon of The People. It doesn't include the gods of non-humans, monsters, or the various cults and heresies to the Old Gods. The 7 are served by a plethora of lesser deities as well.

Faces & Places[edit]

  • Torric's mother and people. Deserters of the tribe.
  • Corrupt priests of the pantheon.

Problems & Solutions[edit]

Corruption of a regional religion (8)

Finding the people of Torric's mother (4)

Investigating the recent disappearance of the devoted (4)

Horrors flood the surrounding jungle (4)

Initially, the heroes will be:

  • investigating rumors of a ruin in which some deserters have been spotted

Adventure 1 — The Trail of the Deserters[edit]

Scene 1: the Aldar-Fiend[edit]

Begins post #2.

  • After four days of jungle expedition, they find signs of the people
  • Humain remains alert them of a beast
  • A huge jungle monster traps them against a river