Wregan the Hunter

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Biographical Info[edit]

  • Name Wregan the Hunter
  • Sex Male
  • Age 19
  • Height 5'10"
  • Weight 180
  • Background

Wregan was born the last of four sons, and of seven children in total, to a family of foresters. The isolated logging village, far from any form of civilization was all he ever knew. Once it was clear he lacked the fortitude required for the heavy labor of the timber harvests, he was put to work as a hunter, providing sustenance for the work crews. The wiry boy grew into a man and proved to have a knack for reading the woods around himself. The ways of the wooodland creatures, the earth and trees, the very wind itself seemed to talk to him - calling out and beckoning him away to the wide world beyond his home forests and eventually he left - following that siren song.

Tall and thin, Wregan is a non-descript figure with muddy brown eyes and short-cropped hair to match. His plain looks are balanced by a quick smile and infectious charm that lets him make quick friends of many he meets.

Characteristics[edit]

  • Class Woodsman
  • Level 3
  • Level Title Scout (Using 1e Ranger Level Titles)
  • XP 5054
  • XP required for next level 8800 (No XP Bonus)
  • Alignment Neutral


  • STR 6 (--)
  • INT 5 (Cannot Read or Write Common, No Bonus Languages)
  • WIS 11 (--)
  • DEX 12 (--)
  • CON 10 (--)
  • CHR 13 (+1 Reaction Bonus, Max 5 Retainers, Morale 8)

Combat Stats[edit]

  • AC 7 (Leather Armor - Base AC 7)
  • HP 15/15
  • Move 90'/30'/90'
  • Saving Throws
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 14
    • Dragon Breath 15
    • Rod, Staff, or Spell 16

Race and Class Abilities[edit]

When wearing no armor up to leather armor, the Woodsman class has the following advantages:

  • Only a 10% chance of being detected when hiding in woods or underbrush
  • +1 to hit with ranged attacks

The Woodsman loses these advantages when wearing any armor more encumbring than leather.

The Woodsman can also do "ranger stuff": the main mechanical effect of this is that parties moving through the wilderness do not need to find a "reliable guide" (see page X56) if accompanied by a Woodsman.

Gear and Treasure[edit]

  • Encumbrance410cn
  • Armor
    • Leather Armor (Base AC 7)
  • Weapons
    • Normal Sword (1d6 Damage)
    • Dagger (1d4 Damage) Range 10(+1)/20/30(-1)
    • Long Bow Range 70(+1)/140/210(-1)
      • Quiver w/ (20) Arrows (1d6 Damage)
      • (4) Silver-tipped Arrows (1d6 Damage)
  • Gear
    • Backpack (400 cn capacity)
      • Rations, Iron (7 days)
      • Waterskin (1)
      • Rope, 50'
      • Mirror
      • Hammer, Small
      • Iron Spikes (12)
      • Tinder Box
      • Torches (6)
      • Sack, Lg (1) 600cn capacity
      • Sack, SM (2) 200cn capacity
  • Animals
    • Riding Horse
      • Saddle & Bridle
      • Saddle Bags (300 cn capacity)
        • Waterskin (2)
        • Torches (6)
  • Coins 15 GP EP 10 SP CP
  • Treasure
    • (2) 10GP Gems
    • (3) 25GP Gems