WtHQM:House Rules

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Part of Welcome to Holy Question Mark, a campaign set in the Amberverse using modified Lords of Gossamer and Shadow rules.

Attributes[edit]

  • A score of 0 in an attribute is roughly equivalent to "Superior" (LoG&S)/"Chaos" (ADRPG) rank; actual rankings go up from there, with no click-stop at "Paragon"/"Amber" rank.
  • Combat with melee weapons and general athleticism will mostly be covered by Strength, with some input from Warfare.
  • I will hold to the rules as written regarding the divide between Strength and Endurance: you soak damage with Strength, you heal it with Endurance.

Powers[edit]

Sensory Powers[edit]

  • With the exception of Cantrips, all powers (even minor powers) convey a sensory component, as does a Psyche score of 20+. Partial powers may or may not include the sensory component, though.
    • Invocation: The ability to Divine a True Name allows you to perceive certain general truths about someone's True Name with a few minutes of direct, personal scrutiny, or a longer meditation on a large collection of information about or personal effects of the target.
    • Wrighting: The ability to make either Impromptu or Permanent Icons gives you the "artistic eye," which requires direct personal scrutiny but is much faster than the equivalent effect of Invocation.
    • Sorcery/Conjuration: Anyone who can cast spells or conjure objects can detect and classify magical energies if they focus on doing so. Speed varies.
    • Empathy: Aura Sense lets you sense auras. 'Nuff said.
    • Shapeshifting: Direct physical contact with another being will give you some information about their biology. Advanced Shapeshifters can get much of the same information by analyzing dead skin cells, body oils, etc. left behind by all living beings (with the exception of shapeshifters or individuals under magic designed to prevent them from leaving such traces).
  • All of the above sensory effects can identify monsters, as can artifacts and creatures with at least 2 points in the Psychic Sensitivity quality.
  • All of the above except (Basic) Shapeshifting can identify individuals with potent Psyche and artifacts and creatures with magical or psychic powers.
  • Merely having a Psyche of 20+ gives an intuition about monsters, Psyche levels and magic, but no certainty.

Empathy[edit]

  • For the purpose of partial powers, "Aura Sense" subsumes "Sensing Psychic Qualities."

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