XCrawl:Sparkle Motion:Ain Light

From RPGnet
Jump to: navigation, search

A character for XCrawl: Sparkle Motion.

Background[edit]

When you're in the lower levels of the Middle Class, and you want access to all sorts of shiny magical artifacts and Magic books that people of your class aren't allowed to look at, what else do you do? Ain is here for two things, the Artifacts and the Magic Books, he's had several lifetimes to get himself out of the gutter, and this time, using XCrawl, he intends to succeed.

Combat Block[edit]

HP: 44 Bloodied: 22 Healing Surges: 8 Surge Value: 11
AC: 18 Fort: 16 Reflex: 18 Will: 19
Speed: 6 Initiative: +4 Passive Insight: 21 Passive Perception: 16
Notes: Astral Majesty(+1 to all defenses vs. bloodied creatures), Astral Resistance(Resist Necrotic/Radiant 8)

Ability Scores[edit]

Strength 8 -1/+2
Constitution 14 +2/+5
Dexterity 13 +1/+4
Intelligence 19 +4/+7
Wisdom 17 +3/+6
Charisma 10 +0/+3

Skills[edit]

Trained
Arcana +13, Insight +11, Religion +14, History +15,
Untrained
Acrobatics +4, Bluff +3, Diplomacy +3, Dungeoneering +6, Endurance +5, Heal +6, Intimidate +3, Nature +6, Streetwise +3, Perception +6, Stealth +4, Athletics +2, Thievery +4

Feats[edit]

Wizard: Ritual Caster(Cast Rituals) Level 1: Student of Artifice(Gain Healing Infusion, Arcana Training and Artificer Implements)
Level 2: Enlarge Spell(-2 to damage to increase size of Blast/Burst
Level 4: Auspicious Lineage(Roll d8 instead of d6 for memory of a thousand lifetimes)
Level 6: Burning Blizzard(+1 damage with Ice/Acid powers)

Equipment[edit]

  • Master's wand of Static Shock +1
  • Cloth Armour of Cleansing +1
  • Breaching Gauntlets
  • Cape of the Mountebank +1

Spellbook, Adventurer's kit, Ritual Book.