XCrawl:Sparkle Motion:Samri Gloaming

From RPGnet
Jump to: navigation, search

A character for Xcrawl: Sparkle Motion, a Dungeons and Dragons game of fame and fortune.

Samri

Bio[edit]

Samri is the daughter of B-list celebrities struggling to get out from under her family's meager shadow. Despite spending more time designing fabulous new adornments for her armor and weapons than training, she nevertheless has made a name for herself on the Xcrawl circuit, where she seems determined to wring every single trace of fame out of the experience.


Profile[edit]

Role: Defender/Striker

Paladin Virtue: Fabulous

Character tags: Fashion icon, Vapid Z-list celebrity, Narcissist, Closeted Xcrawl nerd

Likes: Attention, sparkle, the new spring line Dislikes: Ugly people, people more famous than her


Combat Block[edit]

Eladrin Paladin/Hexblade 5

HP: 47 Bloodied: 23 Healing Surges: 10 Surge Value: 11
AC: 22 Fort: 16 Reflex: 17 Will: 20
Speed: 5 Initiative: +3 Passive Insight: 13 Passive Perception: 13
Melee Basic Attack: see Moonfire Blade
Ranged basic Attack: See Eldritch Bolt

Ability Scores[edit]

Strength 10
Constitution 14
Dexterity 12
Intelligence 16
Wisdom 8
Charisma 20


Skills[edit]

Trained
Arcana +14, Bluff +12, Diplomacy +12, History +12
Untrained
Acrobatics +1, Athletics +0, Dungeoneering +1, Endurance +2, Heal +1, Insight +3, Intimidate +7, Nature +1, Perception +3, Religion +5, Stealth +1, Streetwise +7, Thievery +1

Feats[edit]

  • FREEBIE: Versatile Expertise
  • Level 1: Hybrid Talent (Paladin armor)
  • Level 2: Pact Blade Manifestation (White Well)
  • Level 4: Crimson Fire (1d10 curse damage when target is subject to paladin mark)


At-Will Powers[edit]

Moonfire Blade[edit]

At-Will Arcane, Implement, Radiant, Weapon

Standard Action Melee weapon

Target: One creature

Attack: +11 vs. Reflex

Hit: 1d12 + 6 radiant damage. If the target ends its next turn adjacent to you, it takes 1 radiant damage.

Special: You can use this power as a melee basic attack.


Ardent Strike[edit]

At-Will Divine, Weapon

Standard Action Melee weapon

Target: One creature

Attack: +11 vs. AC

Hit: 1d12 + 6 damage, and the target is subject to your divine sanction until the end of your next turn.

Special: When charging, you can use this power in place of a melee basic attack.


Eldritch Bolt[edit]

At-Will Arcane, Force, Implement Standard Action Ranged 10

Target: One creature Attack: +9 vs. Reflex Hit: 1d10 + 6 force damage.

Special: You can use this power as a ranged basic attack.

Enounter Powers[edit]

Valorous Smite[edit]

Encounter Divine, Weapon

Standard Action Melee weapon

Target: One creature

Attack: +11 vs. AC

Hit: 2d12 + 6 damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.


Otherwind Stride[edit]

Encounter Arcane, Implement, Teleportation

Standard Action Close burst 1

Target: Each creature in the burst

Attack: +9 vs. Fortitude

Hit: 1d8 + 6 damage, and the target is immobilized until the end of your next turn.

Effect: You teleport 8 squares.

Daily Powers[edit]

Armor of Agathys[edit]

Daily Arcane, Cold Standard Action Personal

Effect: You gain 13 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 + 2 cold damage.

Hallowed Circle[edit]

Daily Divine, Implement, Zone

Standard Action Close burst 3

Target: Each enemy in the burst

Attack: +9 vs. Reflex

Hit: 2d6 + 6 damage.

Effect: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.

Utility powers[edit]

Bless Weapon[edit]

Daily Divine, Radiant Minor Action Personal

Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage.

Guardian's Power[edit]

Encounter Martial
Immediate Interrupt Close burst 2
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

Fey Step[edit]

Encounter Teleportation
Move Action Personal
Effect: Teleport up to 5 squares.

Items[edit]

  • Adventurer's Kit
  • Fine Clothing
  • Potion of Resistance (heroic tier)
  • Potion of Healing (heroic tier)
  • Symbol of Dire Fate +1 (+1 to hit marked opponent, 1d12 crit vs. marked opponent)
  • Plate Armor
  • Light Shield
  • Blade of the White Well

Invisible Castle Account[edit]

[| Old Kentucky Shark]