XCrawl:Sparkle Motion:Vazier "Vaz" Oussiryn

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A character for XCrawl: Sparkle Motion.

Background[edit]

Vaz is a drow, which automatically makes him a second-class citizen in Emperor Reagan's America. For most Underdarkers (Vaz prefers "Subterranean American") life is harsh and frequently short existence, characterized by drugs, gang warfare, and roaming monsters. Some join the military for a chance to escape, some vie for athletic scholarships, but Vaz chose XCrawl. He isn't the first drow to compete, but he's one of the first to make it as far as he has, and while the networks still treat him as something of a novelty his slow, steady, and deadly progression through the ranks has begun to garner him a real fan following. Witty and charismatic in front of the cameras, Vaz never passes up the opportunity to make himself heard, whether passionately advocating for subterranean rights or disavowing those persistent (and baseless) rumors of unspeakable pacts with eldritch horrors from below.

Combat Block[edit]

Drow Executioner 7
HP: 55 Bloodied: 27 Healing Surges: 8 Surge Value: 13
AC: 21 Fort: 16 Reflex: 19 Will: 19
Speed: 6 Initiative: +11 Passive Insight: 13 Passive Perception: 20
Vision: Darkvision
Notes: Attack Finesse (add +1d8 to damage of any attack 1/turn), Death Attack (may automatically reduce any enemy brought to 10 HP or less to 0 HP)

Ability Scores[edit]

Strength 8 -1/+2
Constitution 13 +1/+4
Dexterity 19 +4/+7
Intelligence 10 +0/+3
Wisdom 11 0/+3
Charisma 19 +4/+7

Skills[edit]

Trained
Stealth +14, Perception +10, Thievery +12, Acrobatics +12, Bluff +12
Untrained
Arcana +3, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +3, Insight +3, Intimidate +9, Nature +3, Religion +3, Streetwise +7, Athletics +2

Feats[edit]

Level 1: Ruthless Hunter - Hand Crossbow damage is 1d8
Level 2: Student of Malediction - Warlock Multiclass, 1/Encounter use Warlock's Curse on a single target
Level 4: Cursed Shadow - Gain Shadow Walk class feature
Level 6: Hidden Sniper - Partial Concealment against targets grants Combat Advantage with ranged attacks
Feat User Choice: Ki Focus Expertise - +1 to hit with Ki Focuses, +1 damage per tier against Bloodied opponents
Feat User Choice: Improved Initiative - +4 to Initiative

Powers[edit]

At-Will[edit]

  • Melee Basic Attack: +13 vs. AC, 1d8+6 damage (+1d8 with Attack Finesse)
  • Ranged Basic Attack: +12 vs. AC, 1d8+8 damage, Range 10/20 (+1d8 with Attack Finesse)
  • Bola Takedown: +13 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
  • Precision Dart: +13 vs. Reflex, 1d4+5 damage. If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty. If the attack misses, the poison is still delivered to the target. Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
  • Quick Shot: +12 vs. AC, 1d8+8 damage and you may shift up to 2 squares. Using this power doesn't provoke Opportunity Attacks. Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
  • Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.

Encounter[edit]

  • Assassin's Strike: No Action, triggered against a creature hit with a weapon by you within 5 squares. Add 3d10 damage to the triggering attack. If the target is helpless, this damage is maximized. Only a short or extended rest can allow you to regain this power.
  • Strike from the Shadows: No Action, triggered when you hit a creature granting Combat Advantage to you with a ranged or melee weapon attack power. The creature is Weakened until the end of your next turn and you may shift up to 2 squares.
  • Warlock's Curse
  • Cloak of Shades: Minor Action Utility. Until the end of your next turn you gain concealment against all creatures and are Invisible to creatures that are more than 5 squares away from you.
  • Cloud of Darkness: Minor Action Close Burst 1. Creates a cloud of darkness until the end of your next turn. This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded. You are immune to these effects.
  • Killer's Ambush: Rogue 7 Encounter power, Melee or Ranged attack, Rattling, targets one creature from which you are hidden, requires the use of a crossbow, light blade, or sling. Dexterity vs. AC (+12 using hand crossbow, +13 using rapier), 3[W] + Dexterity modifier damage and shift one square (3d8+8 using hand crossbow, 3d8+6 using rapier).

Daily[edit]

  • Bloodroot Poison
  • Carrion Crawler Brain Juice
  • Id Moss Powder

Equipment[edit]

  • Hand Crossbow
  • Light Shield
  • Rapier
  • Dagger
  • Bola x5
  • Blowgun
  • Leather Armor
  • Bracers of Archery

Adventurer's Kit, Poisoner's Kit, Healing Potion, Gravespawn Potion, stylish shades, black leather coat