Yasuki Bushi

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Yasuki Bushi (Bushi)[edit]

When the Yasuki were absorbed by the Crab not all of them were focused on commerce. Some had trained under the Kakita and were fine iaijutsu masters. Shortly after joining the Crab these masters opened their own dueling dojo to keep alive their heritage. Over the centuries their style has changed dramatically and they have become worthy opponents of both the Crane and the Dragon.


Benefit: +1 Agility
Honor: 1.5
Skills: Deceit, Etiquette, Iaijutsu, Kenjutsu(Katana), Kyujutsu, any one High Skill, any one Bugei or Low Skill
Outfit: Katana, wakizashi, bow and 20 arrows (any type), any one weapon, light armor, helm; kimono and sandals, travelling pack; 10 koku



Techniques

Rank 1: Way of the Black Crane
The Yasuki remember the Way of the Crane and its flaws. You may use the Deceit Skill in place of the Defense Skill (this does not grant Mastery Abilities). Add two times your School Rank to any uses of the Deceit Skill. When making the Awareness/Iaijutsu roll at the beginning of an Iaijutsu duel your Agility, Reflexes, and Void are lowered by your School Rank, to a minimum of two. They return to normal immediately after your opponent makes his Choice of your Traits.


Rank 2: The Hidden Strike
The Yasuki are rivaled only by the members of the Scorpion Clan when it comes to the art of deception. Whenever you use the Feint maneuver add your Deceit Skill to the total. If the Feint is successful, you may also add your Deceit Skill to the next attack you make against this opponent. If your opponent's honor is higher than yours you may add the difference to the number of times you may focus in a duel.


Rank 3: The Swift Sword
At the beginning of a skirmish you may make an opposed Awareness/Deceit roll with one opponent. If successful reduce the opponent's initiative by the amount he failed the roll. During an Iaijutsu duel, if your opponent's honor is higher than yours, you gain additional Void points equal to the difference for the duration of the duel.


Rank 4: The Crane's Talons
You may make an additional attack per round and add twice your Fire Ring to all attack rolls.


Rank 5: The Empty Gift
In a skirmish, if your initiative is higher, add half the difference (rounding up) between your Initiative and your opponent's to your TN to be hit. Rather than making a Choice/Iaijutsu roll when focusing in a duel you may instead make a Choice/Deceit roll opposed by your opponent's Choice/Iaijutsu. If this roll is successful, your focus attempt automatically succeeds without raising your opponent's TN to be Hit. Your TN to be Hit is increased as normal. If you fail this roll you automatically call strike.