Ylva Myshaandottir
Ylva Myshaandottir[edit]
Female Half Elf 6'1" 165 lbs. Alabaster skin, White hair, Silver eyes
Str 8 (-1) Dex 16 (+3) Con 14 (+2) Int 10 (0) Wis 12 (+1) Cha 16 (+3)
Sorcerer / 3 Chaotic Neutral
HP 20 AC 16 (Draconic Resilience)
Half Elf Traits:
Darkvision 60'
Fey Ancestry (Advantage vs. Charm, cannot be magically put to sleep)
Skill Proficiencies: Sleight of Hand, Survival
Languages: Common, Elvish, Orcish
Background: Far Traveler
Skill Proficiencies: Insight, Perception
Tools: Dice Game [I]Haukna[/I]
Bonus Language: Giant
Background Equipment
Traveler's Clothing
Haukna set
Poorly wrought maps showing position within the world
Pouch w 5 GP.
Personality:
I express affection or contempt for others in ways that others are not familiar with.
Ideals: I'm far from home and everything is new.
Bond: I'm fascinated by these new lands.
Flaw: I have a weakness for the exotic beauty of the women of these lands.
Sorcerer Class Traits:
Saves: Constitution, Charisma
Weapon Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbow
Skill Proficiencies: Deception, Persuasion
Equipment: Quarterstaff, Arcane Focus, Explorer's Pack
Spell Casting
4 Cantrips: Frostbite (Target makes Con save. Failure 1d6 Cold and Disadvantage on next attack), Mending, Minor Illusion, Ray of Frost
4 Spells known, 4 1st Level spell slots, 2 2nd Level Spell slots
1st Level Spells Known: Feather Fall, Ice Knife (60' range, 1d10 cold and all within 5' of target Dex save or suffer 2d6 cold), Shield
2nd Level Spells Known: Dragon's Breath
Spellcasting: +5 DC: 13
Sorcerous Origin: A scion of the bloodline of the Silver Dragon Myshaan.
Draconic Resilience
Font of Magic: 3 Sorcery Points
Metamagic: Quickened, Twinned[/SBLOCK]
Background Ylva was born in the far North. Her family has a tradition of being descended from the Silver Dragon Myshaan. When her Sorcerous powers appeared, it was like a bolt of great fortune for the family. However, there were portents. It was determined that, for whatever reasons, Ylva would need to travel far - she could not return home until some yet unforeseen time.
Since then, she has been traveling. Whenever she's in a large enough city, she finds a seer or priestess who has some connection to Myshaan or Her allies, and asks them for the next place to go. She's come to a town called Greenist, with no more knowledge than she must be there.