Ynder The Heretic

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Ynder, the Penitent Heretic[edit]

Heritage: Drow
Class: Heretic
Calling: Pentient
Active Beats:
(Minor) Teach someone the value of your order's philosophies.
(Minor) Repair something physical - a bridge, a door, a wall, etc. - that someone needs
Appearance:
A young, thin drow dressed in ragged clothes unto which he has stitched on icons of eyes and charms to the Moon goddess, marks of his faith. A colorful scarf poking out from being tucked into his pocket, a habit from being from up spire where the risk of light is more present then down closer to the heart. When he is in in any area where the authorities may be he is always sure to wear his pair of dark glasses, when down in the heart though he takes them off revealing his pitch black eyes, a sign of His Glorious Lady's favor. He is unable to ever be still, constantly moving even when he is sitting down. He periodically shaves his head and his hair is currently about two finger widths long. When he is preoccupied with thought he runs his hand through his hair.

Resistances Stress Protections Fallout
Blood 1
Echo
Mind
Fortune
Supplies

Resources[edit]

A devotional candle that burns with a silver flame (d6 religion)

Equipment[edit]

Spireblack Brazier (unlit Kill d6, lit: Kill d8, obscuring, dangerous) Small collection of Half-sten Horror sensationalist pulp literature, Brightly colored headscarf and dark glasses.

Skills, Domains and Abilities[edit]

Skills Knacks Domains Knacks
Compel Cursed
Delve Desolate
Discern Haven
Endure Occult
Evade Religion
Hunt Technology
Kill Warren
Mend Wild
Sneak

CORE[edit]

Not Yet: our willpower, fuelled with guilt, is legendary. Once per session, activate this ability to avoid suffering negative effects from Blood or Mind fallout for the remainder of the situation.

Ministrations: You offer solace and calm in a world of chaos. Once per session, lead your allies in a service of praise to the Moon Beneath (how you practice your faith is up to you). All player characters who took part can remove one Minor Blood or Mind fallout, or downgrade one Major Blood or Mind fallout to Minor, at the end of the service. If you perform this service whilst on a delve, add +D4 to the delve’s resistance.


MAJOR[edit]

Oath of Sagacity You have learned one of the secret names of Three-Fold Damnou, and when you speak it aloud your enemies are struck senseless by its power. The name of the Goddess functions as the following weapon: (Kill D6, Spread, Debilitating, Maddening, One-Shot).

MINOR[edit]

Incandescent Communion In the tear between worlds, She blessed you with night-black eyes that resonate with Her Eternal Light. Gain the Cursed domain. You can see in total darkness as though the area was illuminated by candle-light.

Liar's Burden: The moon beneath does not tolerate the wicked words of sinners. Gain the Discern skill. If you suspect an NPC is lying to you, roll Discern+Religion. On a success, if they were lying, they mark D4 stress; their mouth streams with blood as though they had attempted to chew on broken glass

The Left Hand of the Goddess: The faithful are a bountiful garden, and it is your task to excise disease and corruption at the root. Gain the Kill skill and +1 Blood Protection.

Background, Bonds, and Notes[edit]

  • When Ynder was six years old the Goddess spoke to him. She did not give him direction or enlightment, or anything the young dark elf could understand. But she spoke and he loved her. He ran away from home soon after, joining a temple dedicated to Our Glorious Lady, the Aelfir approved version of the Goddess. But it wasn't enough for him, he wanted to worship his Goddess in all of her glorious forms. He always asked questions and sought out new lore.
  • His crime was going beyond the teachings of his temple. He learned of a book don Damnou owned by an Aelfir collector. He was not as good of a burglar as he thought he was, and was spotted leaving by an informant who followed him to the temple, though the informant never saw his face. The next day while Ynder was out the authorities raided the temple, found the book and arrested his teacher who was subsequently executed for the theft.
  • Ynder's teacher had lost his left arm years before Ynder ever met him, and had the bones ground up and kept in a vial. Before his execution he entrusted Ynder with the bone fragments and asked him to bring thme into the Goddess' presence, or failing that find the holiest place possible and bury them there.
  • Ynder is familiar with the Cave of Lost Sounds, a small peaceful place run by an order of mendicants who are devoted to the preservation of knowledge and contemplation. It is also home to a species of large aggressive bat who will attack and kill anyone who speaks. Ynder appreciates the space for contemplation, even though he is not actually sure of any of the tenets of the order who make their home there.
  • Ynder is no longer welcome at Trace's, a bar/inn/fortified bunker run by a woman of the same name. In theory Trace says everyone is welcome there, but Ynder pushed her patience too far by starting one to many religious arguments that lead into fistfights juntil he found himself clubbed over the head and tossed out, told never to return.
  • Delin is a wandering human tinker who Ynder is friends with. Their paths have crossed a number of times and despite not having much in common the two have found an easy rapport.
  • The-Faithful_unnumbered is an Aelfir devotee of Father Summer who Ynder tried to kill on general principle when they first met. Both survived the fight and have reached an uneasy detente, neither has attempted to kill the other since but both know that at some point the conflict will escalate again.
  • Ynder has never punched a nun, but when he was a novice he was tempted on occasion.
  • A prior mission Ynder had with the crew was the client needed the left eyes of three wild carrion-pigs, and the pigs had to survive the process. Things went well enough the first two times but the third time the party was ambushed by a group of pitchkin after they had tied down the third pig. In the chaos of the fighting Ynder was able to take the last eye they needed but in return the pig bit off his left pinky finger. The client was satisfied with their work.
  • What marks your order out from others like it? Ynder wears icons of eyes all over his clothes, marks of the Goddess. He also wears chains around both of his arms, symbols of the Moon's oppression by the Aelfir.
  • What evidence of your failings is visible in the City Beneath? Around Ynder's neck he has a necklace of the moon eclipsed, a mark of his shame and separation until he has atoned.
  • Pick one of the other player characters, they were present at your betrayal. How were they involved? Yohann was there when the Aelfir raided my temple. It was for their own purposes but the two of us were able to grab a few of my keepsakes and a book the witch needed and escape the notice of the Aelfir together.
  • Pick One of the other player characters; you look up to them as an example of how to live one's life. What inspired this. Ynder admires Windchime. She is living, or at least existing, proof that you can move on from the worst thing to happen to you. IF she can keep going after her own murder, he can move on from the loss of his teacher and temple, no matter how much it hurts now.