Yona Piper

From RPGnet
Jump to: navigation, search

Back to East_March

Personal Data[edit]

Name: Yona Piper
Player: Mindstalk
Gender: Female
Race: Human
Age: 19
Class/Level: Bard 4
Alignment: Good
Description/Background: After her village was devastated, the Knife-Juggler's Guild took in the orphan baby to raise. She was raised in entertainment (singling, piping) and self-defense (archery, her insistence), but she'd rather be a hero instead. Notable for blazing red hair and an intense stare. (Note: not meant to be a lost princess, or a simple copy of the anime character, just personality inspiration.)
Pic: https://bravenewmoe.files.wordpress.com/2015/03/ending-card.jpg (big)

Abilities[edit]

Strength 10
Dexterity 14/+2
Constitution 12/+1
Intelligence 14/+2
Wisdom 13/+1
Charisma 16/+3

Combat[edit]

Senses: Perception +8
Init: +2
HP: 24
AC: 16 (without shield) (Touch 13 Flatfooted 14)
BAB: +3
CMB: +3
CMD: 15
Fort: +3
Ref: +8
Will: +7
Special: extra +2 save vs. divinations (Carefully Hidden trait); +4 vs. bardic, sonic, or language dependent effects

Skills with ranks[edit]

Acrobatics: +6
Bluff: +8
Climb: +5
Diplomacy: +10
Disguise: +7
Intimidate: +7
Knowledge arcana: +6
Knowledge dungeoneering: +6
Knowledge geography: +6
Knowledge history: +7
Knowledge local: +6
Knowledge nature: +6
Knowledge religion: +6
Perception: (see combat)
Perform (singing): +7
Perform (handpipes): +7
Sense Motive: +6
Sleight of Hand: +6
Spellcraft: +6
Stealth: +6
Use Magic Device: +7

May use Perform (pipes) in lieu of Handle Animal (woo) or Diplomacy (meh) [Versatile Performance]

Feats[edit]

Human 1: Point-blank Shot
Level 1: Precise shot
Guild boon: Arcane Strike

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Traits[edit]

Deft Dodge: +1 Reflex
Carefully Hidden: +1 Will, +2 vs. Divination (Human trait)

Class Features[edit]

A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance (countersong, distraction, fascinate, inspire courage)

Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).

Racial Features[edit]

Type: Humanoid (Human)
Size: Medium
Speed: 30 feet
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Gear[edit]

Shortbow
Longsword
Dagger

Storm Quiver (+3 first arrow, +1 the rest) Ring of protecton (+1 AC) Cloak of resistance (+1 saves)

Masterwork studded Leather Armor (no ACP)
Buckler
Bard's kit

Entertainer's outfit
Traveler's outfit

Masterwork pipes

garlic, wolfsbane

10 tindertwigs

Potions:
4 cure light wounds
1 endure elements
1 hide from undead
2 holy water
1 antitoxin
1 antiplague

32 goldhearts

Spells[edit]

Level 0 unlimited, DC 13
Message
Prestidigation
Dancing Lights
Ghost Sound
Lullaby
Detect Magic

Level 1 4/day, [3 class, 1 Cha] DC 14
Grease
Sleep
Cure light wounds
Summon monster I

Level 2 2/day, [1 class, 1 Cha] DC 15
Heroism
Invisibility