Zack Spears

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Zack Spears.jpg
  • Level: 7
  • Class: Expert
  • XP: 64,203 (100,320)
  • Age: 29
  • Languages: English, +1
  • Background & Description: After growing up on Tyre, Zack wanted to see the verse. He has spent the last decade plus drifting the space lanes and has travelled extensively through the inhabited systems of the sector (Culture/Traveller 0). Hiring on with various free traders and explorers, he has managed to make a decent living - not always within the boundaries of the law - and especially when working with "Val" his contact on Tyre. While not a "bad" guy, Zack doesn't blindly assume that everything illegal is wrong.


Attributes[edit]

  • Strength 13
  • Dexterity 15 +1
  • Constitution 8
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 14 +1

Skills[edit]

  • UNSPENT - 2
  • Athletics 0
  • Bureaucracy 0
  • Business 1
  • Computer 3
  • Culture/Criminal 0
  • Culture/Spacer 0
  • Culture/Traveller 0
  • Culture/Tyre 0
  • Combat/Gunnery 1
  • Combat/Primitive 0
  • Combat/Projectile 1
  • Exosuit 0
  • Navigation 0
  • Perception 1
  • Persuade 1
  • Security 3
  • Stealth 2
  • Steward 0
  • Survival 1
  • Tech/Astronautic 0
  • Tech/Maltech 0
  • Tech/Postech 1
  • Vehicle/Space 1

Other Stats[edit]

  • Movement Rate: 20/40m
  • HP: 25
  • System Strain: 0/8
  • AC: 1 (6)
  • Attacks (Attack Bonus +2, Dexterity Bonus +1, Combat/Projectile 1)
    • Spike Thrower (Dam: 3d8* (Burst +2 to hit, 3 ammo); Range: 20/40; Mag 15; Attr: Dex; T4; Att: 1d20+5)
    • Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+3)
    • Mag Pistol (Dam: 2d6+2; Range: 100/300; Mag: 6; Attr; Dex; T4; Att: 1d20+3)
  • Saves
    • Physical 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Equipment[edit]

  • Credits: 69,100
  • Lifestyle: Good (25/day)

Implants

  • Direct Interface - see below
  • Integral Biostatus Monitor: TL4, 10,000cr, System Strain 0

A series of probes and filters are implanted in the subject, all designed to maintain a steady observa- tion of the user’s physical condition and any ambient dangers. The monitor will alert the subject on exposure to any poison, pathogen, or radiation, and will identify the substance and standard treatment if it exists in the toxicological libraries. This quick identification grants a +2 on the first skill check made to treat a poison or infec- tion. The instant diagnostic information also allows a +1 bonus on all Tech/Medtech skill checks to aid a wounded character.

  • Integral Commlink: TL4, 5,000cr, System Strain 0

A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not func- tion in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.

  • Phosphor Tattoos: TL4; 1,000cr, System Strain 0

Luminous or textured images can be programmed into the wearer’s epidermis. New patterns or images can be uploaded by means of an inductive data feed that is simply pressed to the user’s skin. The tattoos can be switched on or off with a subvocalized command, and cast light up to 5 meters away from the wearer if sufficient skin is exposed.

ADVENTURING LOADOUT

Readied (5/6)

  • "Matilda" - Spike Thrower - Rail mounted light and 3 mags
  • ^ ^
  • Mag Pistol - Rail mounted improved low light scope, Rail mounted light and 3 mags
  • Metatool - ENC 1
  • Compad - ENC 0
  • 10 Glowbugs - ENC 0
  • Assault Suit

Stowed (13/13)

  • TL4 Backpack - ENC 0
  • Toolkit Postech - ENC 3
  • ^ ^
  • ^ ^
  • Lazarus Patch - ENC 1
  • Low Light Goggles - ENC 1
  • 6 Spare Type A power cells (bundled) - ENC 1
  • 3 Spare Ammo (Long gun) (bundled) - ENC 1
  • 3 Spare Ammo (Pistol) (bundled) - ENC 1
  • Dataslab - ENC 1
  • One day rations and water - ENC 1
  • Vacc Suit Fresher - ENC 1

Left on Shuttle:

  • Combat Field Uniform - (AC 4, ENC 0)
  • Telescoping Pole - ENC 1
  • TL4 25x150 + low light Binoculars - ENC 1

IN TOWN LOADOUT

Readied (2/6)

  • Mag Pistol - Rail mounted improved low light scope, Rail mounted light and 3 mags
  • Metatool - ENC 1
  • Compad - ENC 0
  • 10 Glowbugs - ENC 0
  • Armored Undersuit (AC7, ENC 0)

Stowed (8/13)

  • TL4 Backpack - ENC 0
  • Toolkit Postech - ENC 3
  • ^ ^
  • ^ ^
  • Lazarus Patch - ENC 1
  • 3 Spare Ammo (Pistol) (bundled) - ENC 1
  • Dataslab - ENC 1
  • Telescoping Pole - ENC 1
  • TL4 25x100 + low light Binoculars - ENC 1

Gear - at home or base

  • “Betsy” - Mag Rifle - Low light improved scope, rail mounted light - 3 mags
  • Climbing Harness (ENC 1)
  • 40m TL 4 rope (ENC 1)
  • Grapnel Launcher (ENC 1)
  • Vacc Suit (ENC 2)
  • (130) Rounds - Rifle
  • (95) Rounds - Spike Thrower
  • (150) Rounds - Pistol
  • (4) Power Cell - A

Cool Thing[edit]

On a corporate infiltration job set up by Val, a part of the score was a prototype cybernetic implant.

Direct Interface, Level One: A series of universal interface ports are implanted in the subject in conjunction with a subvocal pickup unit and audiovisual patch films for ears and eyes. As a result, the user can control and receive input from most standard electronic equipment without accessing the usual keyboards, screens, or controls. Wireless-capable devices can be operated from within thirty meters, while others gear usually allow for direct plugs to jacks usually implanted along the spine. While this operation is hands-free, the controls require standard subvocalization and subtle somatic gestures, and are no quicker or more precise than standard methods.

  • TL 4
  • System Strain 0

Plot Thing[edit]

I know a guy

Zack's contact who goes only by Val always seems to have work when he comes through Tyre. Some of it is legit, a little more often is shady at best. Zack knows this guy is connected somehow, but doesn't really ask him a whole lot of questions. Besides - you always need a friend who can help you get things, information, etc. And those goods of questionable legality aren't going to move themselves...

-Main Page: No Sharper Spur