Zarkov Yashar

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  • Career: Navigator
  • Career Rank: 3

Origin Path[edit]

  • Void Born
  • Scapegrace
  • Renegade(Free Thinker)
  • Ship-Lorn
  • Knowledge(Knowledge Is Power, Guard It Well)
  • Navigator

Stats[edit]

  • Weapon Skill: 25
  • Ballistic Skill: 30
  • Strength: 20
  • Toughness: 50
  • Agility: 30
  • Intelligence: 61
  • Perception: 63
  • Willpower: 62
  • Fellowship: 30
  • Wounds: 0/11
  • Fate Points: 1/3
  • Insanity: 2
  • Corruption: 1
  • Fatigue:

Skills[edit]

  • Sleight of Hand(Agi)
  • Common Lore(Navis Nobilite, Imperial Navy)(Int)
  • Scholastic Lore(Astromancy) +10(Int)
  • Scholastic Lore(Philosophy)(Int)
  • Forbidden Lore(Warp, Navigators) +20(Int)
  • Forbidden Lore(Mutants)(Int)
  • Literacy(Int)
  • Navigation(Stellar, Warp) +10(Int)
  • Navigation(Surface)(Int)
  • Speak Language(High Gothic, Low Gothic, Ship Dialect)(Int)
  • Trade(Astrographer) +10(Agi)
  • Dodge +10(Agi)
  • Intimidate +20(Str)
  • Secret Tongue(Rogue Trader, Navigators)(Int)
  • Cipher(Nobilite Family)(Int)
  • Deceive(Fel)
  • Psyniscience +20(Per)
  • Awareness +20(Per)

Talents[edit]

  • Navigator,
  • Pistol Proficiency,
  • Jaded,
  • Dark Soul,
  • Warp Sense,
  • Enemy(Ecclisiarchy),
  • Foresight,
  • Resistance(Fear, Psychic Powers)
  • Navigator Power
  • Decadence

Powers[edit]

(Shrouded House)

  • The Lidless Stare
  • Gaze Into The Abyss
  • Void Watcher(Adept)
  • Refresh And Revitalize

Gear[edit]

  • Best-Quality Hellpistol, (35m range, S/-/- , 1d10+3 E Pen 3, Clip 20, Reload 2 Full.)
  • Best-Quality Staff,
  • Best-Quality Xeno-Mesh Armor,
  • Emperor’s Tarot,
  • Silk Headscarf,
  • Nobilite Robes,
  • Charm,
  • Microbead,
  • Good Quality Hand Flamer",
  • Almanac Astrae Divinitus"

Traits[edit]

XP[edit]

13,500

Background[edit]

Zarkov was born on a struggling freighter, because House Yashar couldn't afford to have his mother quit working while she was pregnant. He was raised on that freighter because there was no one available better to teach him than his parents. So he grew up among the tramps and vagabonds, learning that money and survival go hand in hand. But more than money, he craved knowledge. Knowledge is power and power brings money and money brings safety, so the more he knew the safer he would be. He spent far too many hours just staring into the void, trying to divine it's secrets.

Perhaps he went slightly mad, staring out into the void. Perhaps the crew was a bad influence on him. Perhaps he was just a philosopher at heart. Whatever the reason, Zarkov began proclaiming his rather heretical humanistic beliefs too loudly. Believing there is nothing greater than the power of the human mind applied correctly is all well and good, but you shouldn't say so when a chaplain is listening. So Zarkov was marked as a heretic and only his position kept him from getting roasted then and there. The house, not wanting one of their better Navigators killed, transfered him to a freighter on the edge of the sector far away from the Ecclesiarchy's presence. For a while, everything was just grand.

Zarkov barely saw the pirates before they attacked, and that is an accomplishment. The engines were taken out in seconds, the defenses soon after. When all was said and done, their cargo was stolen and the few remaining members of the command staff, including Zarkov, were set adrift in an escape pod. Days(weeks? months?) later, they were picked up by a passing naval frigate. Zarkov could never work in Calixis again, not with his reputation. But, unlucky heretic or no, House Yashar couldn't afford to let one of their best Navigators go to waste. So they sent him to work for one of the few Rogue Traders they were still contracted to guide: Capitan Varla Krydis.

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