Zass
Zass[edit]
Race Yuan-ti Trueblood Sex Female Background Spy
Class Thief / Warlock, Archfey Level 1 / 2 Alignment Chaotic/Good
Description 5'4, Thin and athletic, 20 years old, Blond hair, Blue eyes, Green scaled skin
Characteristics[edit]
Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 11 (0) Wis 13 (+1) Cha 17 (+3)
Saving Throws
Str -1 Dex +4 Con +1 Int 0 Wis +1 Cha +3
- Advantage on saves vs spells and magic effects
- Immune to poison and poisoned condition
Speed 30
Passive Perception 12 Passive Insight 11 Darkvision 120 feet, inc magical
HPs 21 _________________ Hit Dice 3d8 AC 13
Initiative +2 Proficiency Bonus +2
Weapon | Type | Range | Attack | Damage |
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Rapier | Melee | - | +4 | 1d8+2 |
Shortsword | Melee | - | +4 | 1d6+2 |
Dagger | Melee | 20/60 | +4 | 1d4+2 |
Hand Crossbow | Ranged | 30/120 | +4 | 1d6+2 |
Skills (Proficient, Expertise) | Other Proficiencies | Languages |
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Features & Feats[edit]
Racial & Background
- Innate Spellcasting: You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
- Magic Resistance: You have advantage on saving throws against spells and other magical effects.
- Poison Immunity: You are immune to poison damage and the poisoned condition.
- Criminal Specialty: Burglar
- Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Rogue Features
- 1st Level: Expertise, Sneak Attack (+2d6)
Warlock Features
- 1st Level: Other Worldly Patron - The Archfey (Áine) - Fey Presence - As an action, you can cause each creature in a 10-foot cube originating from you to make a Wis save. The creatures that fail are charmed or frightened by you until the end of your next turn. Once per rest. Pact Magic
- 2nd Level: Eldritch Invocations
Eldritch Invocations
- Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- Mask of Many Faces - You can cast Disguise Self at will, without expending a spell slot.
Magic[edit]
Casting Ability Charisma Save DC 13 Attack Bonus +5 |
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Spell Slots 2 (1st level)
Cantrips | 1st Level | 2nd Level |
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Equipment[edit]
- Worn 29 lbs
- Leather Armor 10 lbs
- Clothing (including boots) 4 lbs
- Dagger (2) 2 lbs
- Thieves' Tools 1 lb
- Arcane Focus (Green amber w/ butterfly inclusion) 1 lb
- Belt 8.5 lbs
- Rapier 2 lbs
- Shortsword 2 lbs
- Hand Crossbow 3 lbs
- Bolts (20) 1.5 lbs
- Belt Pouch ~2.5 lbs
- 60 GP
- Trinket 1 lb
- Potion of Healing (2d4+2 HP) 0.5 lbs
- Backpack 2 lbs (~69 lbs total)
- Steel Mirror 0.5 lbs
- Healing Potions (2) 1 lb
- Potion of Comprehend Languages 0.5 lbs
- Crowbar 5 lbs
- Disguise Kit 3 lbs
- Cosmetics
- Hair dye
- Props
- Explorer's Pack 57 lbs
- Bedroll
- Mess kit
- Tinderbox
- 10 Torches
- 10 Days rations
- Waterskin
- 50' hempen rope
- 99 lbs total
- 29 lbs w/o pack
Trinket: A small music box made of brass. It features a pair of tiny automatons that resemble Azer working at a forge. Sarika gave it to Zass. Sarika was a young girl in the caravan. Zass almost died protecting the girl from raiders during an attack.