Editing
18thCenturyMage/Arms and Equipment
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Weaponry== ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes five turns to reload a sidearm, seven turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm. Reloading times are 50% longer in the case of untrained use of the Firearms skill. ''Ammunition'': Black powder weapons use extremely large calibre round lead bullets. As a general rule, musket balls are the largest and won't fit in a pistol or rifled weapon. Rifled weapons use the same ammunition as pistols. ''Skill usage'': Sidearms and Longarms use Dexterity + Firearms. Propelled and Thrown weapons use Dexterity + Athletics. ''Defense'': Against attacks using Firearms, characters have Defense 0 (you can't dodge bullets without magic). Against attacks using Athletics, Defense applies as normal. '''Weapon traits''': The weapons listed below come with a number of traits that are additional to those in the core nWoD system. ''Armour Piercing'': Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's physical armour by an amount equal to the AP trait. AP from different sources stack together. ''Cavalry Carbine'': This Longarm suffers no penalty when used from horseback. ''Entangling'': '''Sidearms''' <pre> Type Damage Range Special --------------------------------------------------- Small pistol 1L 10/20/40 AP1 Pistol 2L 15/30/60 AP1 Blunderbuss pistol 2L 5/10/20 9-Again </pre> Pistols function as batons if used as a melee weapon.<br> Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling increases the range by 50%. However, it also increases loading time by one turn.<br> '''Longarms''' <pre> Type Damage Range Special ---------------------------------------------------------------------------- Carbine 2L 20/40/80 AP1, Cavalry Carbine Rifled carbine 2L 75/150/300 AP1, Cavalry Carbine, 9-Again on Aim Musket 2L 30/60/120 AP1 Long rifle 2L 125/250/500 AP1, 9-Again on Aim Blunderbuss 2L 10/20/40 9-Again </pre> All Longarms require two hands to use accurately. Firing a Longarm one-handed incurs a -2 dice penalty. Attempting to fire a Longarm from horseback incurs a -2 dice penalty.<br> Longarms function as clubs if used as a melee weapon (without fixing a bayonet). Carbines are not generally designed to take a bayonet.<br> '''Propelled Weapons''' <pre> Type Damage Range Special ---------------------------------------------------------------------------- Atlatl 2L Thrownx5 Blowgun 0L Thrownx2 Bolas 0B Thrown Entangling Bow† 1L 30/60/120 Sling† 1L Thrownx3 Range increases to Thrownx5 if using bullets rather than stones </pre> †Requires two hands. '''Thrown Weapons''' <pre> Type Damage Range Size Special ---------------------------------------------------------------------------- Dart 0L Aero 1 Javelin 2L Aero 2 Throwing axe 2L Thrown 2 Can opt to do Bashing instead Throwing knife 1L Aero 1 </pre> '''Melee Weapons''' <pre> Type Damage Special --------------------------------------------------------------------- Baton 1B Cavalry Lance 3L 9-Again on the charge, only usable on horseback Club or Staff 2B Fixed bayonet† 1L Gunstock club 2L Halberd† 3L Minimum Str 3 Hand Axe 2L Knife 1L Sledgehammer† 3B Minimum Str 3 Spear† 2L Sword 2L Woodcutter's axe† 3L Minimum Str 3 </pre> †Requires two hands; if used one-handed, the Strength requirement increases by one.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information