Editing
18thCenturyMage/Protocols
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Hermium Beacon's Oaths, Great Rights and Protocols== '''Great Rights''' ''Right of Crossing'': Yes. Amendments: *Weapons must be sheathed or peace-tied. *No vulgar magic without permission from the Cabal. ''Right of Hospitality'': Yes. Amendments: *Guests must check in weapons at the door. ''Right of Emeritus'': Yes. ''Right of Sanctuary'': Yes. ''Right of Nemesis'': Yes. Amendments: *Mages pursuing the Right of Nemesis on Cabal territory must do so solely in the form of a Duel Arcane, which must not be a duel to the death. *The Cabal themselves will not engage in Duels Arcane to the death. '''Cabal Responsibilities''' ''Doorwarden'': Loquitor. ''Edgetender'': Coruscant. ''Farseeker'': Not appointed.β ''Hearthmaster'': Mason. ''Lorekeeper'': Caprice. β In the absence of a Farseeker, this responsibility is technically shared by all four Cabal members. In practice, these tasks are largely undertaken by the Proximus, Jacob. '''Oaths Sworn''' ''Cabal Oath'' (as sworn by the four mages, Caprice, Coruscant, Loquitor and Mason): As members of the Hermium Beacon, we shall work seeking to perfect ourselves and through that, others. To grow into a shining beacon of perfection. ''Loquitor's addendum'': To protect the Cabal. ''Mason's addendum'': To build something to represent the Cabal. ''Proximus's Oath'' (as sworn by Jacob): To support the work of the Hermium Beacon, to protect its members and to act as a bridge between the New York and Iroquois Consilia. [[18thCenturyMage |Back to main page]]<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information