Editing
BD&D Halfling
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Halfling== '''Description:''' Halflings are small demi-humans about three feet tall. They come from the hills to the west, from the Five Shires. Most halflings are connect to stay at home, but an occasional exception is filled with wanderlust to see the world. Halflings naturally are very resilient, and especially to magic. As a result, they also cannot use magic themselves, though they can employ magic items. '''Restrictions:''' Halflings have access to all armor and weapons that are cut down to their size. Thus, they cannot use long bows or two handed weapons, and must use some large one handed weapons two handed. '''Requirement:''' Halflings must have a minimum of 9 in both Dexterity and Constitution. '''Prime Requiste:''' Their prime requisite abilities are Strength and Dexterity. Halflings with a 13+ Strength or Dexterity gain a +5% bonus to earned experience. Halflings with a 13+ Strength and Dexterity gain a +10% bonus to earned experience. {| border="1" cellpadding="2" !width="50"|Levels !width="150"| Title !width="150"|Experience Points !width="50"| Hit Dice |- |'''1''' || '''Veteran''' || '''0''' || '''1d6''' |- |'''2''' || '''Warrior''' || '''2000''' || '''2d6''' |- |'''3''' || '''Swordmaster''' || '''4000''' || '''3d6''' |- |'''4''' || '''Hero''' || '''8000''' || '''4d6''' |- |'''5''' || '''Swashbuckler''' || '''16000''' || '''5d6''' |- |'''6''' || '''Myrmidon''' || '''32000''' || '''6d6''' |- |'''7''' || '''Champion''' || '''64000''' || '''7d6''' |- |'''8''' || '''Sheriff''' || '''120000''' || '''8d6''' |- |} '''Attribute adjustments:''' Halflings may lower Intelligence and/or Wisdom by 2 points to raise Strength or Dexterity by 1 point. This process may be repeated, though Intelligence and Wisdom may not be lowered below 9, and Strength and Dexterity cannot rise above 18. These adjustments may only be done at character creation. ''Abilites:''' '''Initiative Bonus:''' +1 to individual initiative above Dexterity bonus. '''Missile Weapon Bonus:''' +1 to missile weapons in addition to Dexterity bonus. '''Hard to hit:''' -2 AC to creatures larger than humans. '''Hide:''' Innate ability to hide anywhere with cover if the halfling remains still. '''Set Spear:''' Fighters are able to set a spear against a charging opponent. This attack happens just prior to the charger's attack, regardless of rolled initiative. The spear does double damage. '''Lance Attack:''' Mounted fighters employing a lance do double damage. '''Normal foes:''' Fighters receive a number of attacks per round against Normal foes (<= 1/2 Fighter's level) equal to the fighter's level. '''Morale:''' Heroes and higher force foes to make a morale check to face them. This is modified by the circumstances of the encounter. - Main Page; [[Keep On The Borderlands]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information