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Basilisk Hill Breakdown
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=Elevator Pitch= This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information. I am looking for: *Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well). *Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves' guilds, etc. *Players will be given the opportunity to directly control retainers while their primary PCs are doing other things. *If you don't have any of the books listed below let me know and I'll get you hooked up; I don't want anyone to have to buy something to play in the game. ==Premise== The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.
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