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Castle Amber
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==Main Court== The above image is the upper part of the business part of the castle. Extensive wings spread in all directions from this section of the great construction. This portion of the castle is called '''Main Court'''. *Location 1 is the Arrival Courtyard or the ''Attendance Ward''. This is a massive area for the arrival of great trains of wagons and guests. Like a giant Caravansary with open grounds, stables, merchant quarters, and a large number of inns for the housing of attendants and subjects of arriving guests that do not rate quarters above the Lower Ward. Caravan guards, camp followers, grooms, and the like, *Location 2 is the inner courtyard or ''Lower Ward''. This is where the Trump of Amber delivers one. Trumps do not generally work to other locations within the Castle with the exception of Sea View Gardens. the Lower Ward includes medical facilities, prison cells, kitchens, armories, and barracks for Lower Ward Elites. There are administrative offices as well as residences and quarters for those having business with the Court. *Locations 7 to 10 are Jointly Called the ''Noble Quarters''. These are buildings and yards that serve the ancient allies of Amber such as Rebma, Thalusia, Diega, and sections of the Empire of Amber. *Location 11 is the Barracks of the Amber Elite Guard. The courtyard in front is a constant hive of activity. Often unofficially called the ''Elite Ward''. *Location 13 is a fairly small but centrally located Chapel of the Unicorn. *Location 15 a popular east facing wall of offices, courts, meeting rooms, dinning halls and other rooms. It is connected to East Tower and houses and the kitchens that serve Sea View Gardens. *Locations 14 to 20 are in the ''Crown Square''. This is the main section of the Castle which includes the Throne Room, Library, Royal Family Quarters ** Location 19 is the [[Great Library of Amber]]. Doors to the Dueling Dojo and public restrooms are near the library door. ** The Hall of Mirrors is usually in the Crown Square someplace. **The Path to the Dungeons and the Pattern Room lead off the hall between the Throne Room and the Great Library.
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