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=Character Creation= Assign this array to your character attributes: 14, 12, 11, 10, 9, 7. Replace one score with a 14. Pick your class from the options in the core. Pick two backgrounds. You may pick the same background twice. Take the free skill each time, and either roll or pick skills for each background selected. Take two hobby skills. You may pick the same skill twice. If you don't have any combat skills, consider taking them here. If you don't have any social skills, consider taking them here. If you have a ship roll to fill, consider taking them here. Select foci as granted by class, plus one for being a player character. Pick an equipment package. Take an additional 1,200 credits to save or purchase additional equipment with. Pick a signature item. This is a weapon, armor or piece of equipment with a TL4 base. We will adjust power as needed. *[[Hernando Santiago]] *[[D.R.R. Carlyon, II]] *[[Cee]] *[[Alex Corvin]] *[[Ensign Incognito]] *[[SWN Character Blank]] ==XP Record== *Session One: 08/17/3205 to 08/25/3205. Venture jumped from Utica-Hadast to 0205, now known as Hard Light system. The crew encountered Brightside Station and set up preliminary contact agreements with Brightside Mining Consortium. The crew also explored a sky tomb and found several relics. **Loot: 4 shimmerglass crystals, 1 Mantle of Light, 1 glass rug. The sarcophagus of a High Priest, complete with High Priest. (50) **XP Total: 1,000 (1,510) *Session Two: 08/26/3205 to 09/03/3205. Venture crew explored the House of Echoes, fought the Chittik and negotiated a treaty with the reborn Ushan people, recognizing their rights to the sky tombs. They then made outbound from Hard Light system. **Loot: 2 everlights, 1 stickbeam w/ three powercells, 1 Penitence Wrap, 3 radiation sinks, 3 shimmerglass sculptures, 2 shimmerglass icons, Tik-Bzurr's jewels, The Sun Tower. (65) **XP Total: 2,750 (2,865) *Session Three: 09/02/3205 to 09/10/3205. Venture jumped to Hestia, engaged a Menace corvette successfully and the command crew visited the city of Anor and met several potential business partners there. **Loot: Menace wreckage. **XP Total: 7,750 (7,865) *Session 4: 09/17/3205 to 10/2/3205. After a week of repairs and maintenance, Venture jumped to Leksullan, treated with the government there and left for Refuge, where they encountered rebels with chimeras. **Loot: None. **Slush Fund: 2,600,000 credits. **XP Total: 11,000 (11,115) *Session 5: 10/3/3205 to 10/10/3205. The party scouts out the city of Refuge in secret, discovers that the plant-beasts are sapient, allows them to die, then steals their body parts. They then survey the system and drill to Leksullan. **Loot: Plant-beast parts; a healing pap and a vision sap. **Slush Fund: 2,600,000 credits. **XP Total: 11,000 (11,115) *Session 6: 10/11/3205 to 10/29/3205. Venture finishes its delivery to Leksullan and departs for Bindle Station. It stops over at Haku and surveys the system, investigating its mysterious energy signatures. **Loot: None. **Slush Fund: 2,560,000 credits. **XP Total: 11,000 (11,115) *Session 7: 10/30/3025. Venture crew set out onto Bindle Station, Tower One. They arrive at the Governor's Mansion and steal artifacts from it, inviting the wrath of the droids. They flee to Nakatomi Precinct and overpower the police bots there. **Loot: Pretech hand computer. 5 items of jewelry. Dead protocol droid. (110) **Slush Fund: 2,560,000 credits. **XP Total: 13,000 (13,115) *Session 8: 10/30/3025 to 11/7/3025. The Menace arrive and dock peacefully at Tower 2. The crew encounters the adventuring party of the Wendigo Shandy. They arrive back at Utica-Hadast and discover the Authority there. **Loot: **XP Total: 13,475 *Session 9: 11/8/3025 to 11/24/3025. Venture jumps to 0306 and wrecks the alien space infrastructure there. **Loot: 24 tons of rare ores. **XP Total: 13,975 *Session 10: 11/25/3025 to 12/5/3025. Venture jumps to 0307, explores a Mandate wreck and runs from Menace ships. **Loot: Implosion Field Projector **XP Total: 15,975 *Session 11: 12/6/3025 to 1/11/3026. Venture returns to 0307, salvages the Mandate spike drive there, and runs from Menace ships again, this time narrowly escaping a fleet cruiser. They repair, install the drive and then expand their offices in Hestia. **Slush Fund: 2,435,000 credits **XP Total: 15,975 *Session 12: 11/12/3026 to 2/7/3206. The crew does a bunch of trading and then commissions a fleet cruiser at the Fimbul shipyards. **Slush Fund: 1.6 million credits after commissioning the cruiser hull. **XP Total: 27,975 *Session 13: 2/8/3206 to 04/13/3206. The crew explored the Silent Stars, former human primitive worlds recently wiped out by the Menace. They received their fleet cruiser, The Lusty Ox, outfitted it and jumped to the alien reach of the sector. They encountered the Broken, mournful Menace aliens who explained the sorrow and wrath of their people. At another planet, they met a medieval race of aliens and slew a mighty dragon in personal combat. **Slush Fund: basically broke. **XP Total: 42,975 *Session 14: 04/14/3206 to 06/02/3206. The crew of the Lusty Ox make contact with the lizard-wizards of Azhuminoqh, and learn of ancient knowledge. They then travel to the cursed world of Uskhirishk and do battle with the alien demigods that dwell there. **Slush Fund: basically broke. ***XP Total: 53,975 *Session 15 **XP Total: 104,475 [[CoD XP]]
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