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==Synopsis== <br>'''This is a tactical skirmish system for miniatures-based combats, designed to be quick to learn, intuitive and adaptable to a wide range of miniatures.''' It is not attached to any particular setting, but is based around typical fantasy miniatures: orcs, dwarves, magic, swords and shields. The design premise is that the game is simple enough to play without frequent reference to the rules during play, and moddable enough that you can add your own races and weapon combinations. It is designed to be optimal with skirmishes of six to ten miniatures per side: any fewer than this its probably too tactically limited, and any more than this and it can be unwieldy (though still playable). To play the game you'll need some fantasy miniatures, at least one six-sided die, a game board with a square grid (such as dungeon tiles from a roleplaying game or board game) and some counters to mark wounds (and optionally, a second set of counters to mark which minis have been activated this turn). Optionally you might want to create a reference game card for each mini, which can be a useful way of accessing weapon and race rules, placing wound counters without cluttering the game board and marking which minis have been activated. This isn't essential though, just a play aid. This game is hosted on a wiki specifically so you can modify it and add to it as you wish. The original author would, however, consider it a kind courtesy if you were to leave the core system intact, and to avoid deleting information without suitable replacement. <br><br>
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