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==Diamanti Rebuk't== '''Diamanti Rebuk't''' (''dee-ah-MANH-tee re-BYOOKT; she/they'') is a tall feminine Elf with skin like polished gunmetal and hair like incredibly fine iron wire, dressed like the lead singer of a Goth power metal band. They have a case of "resting poker face" and a metallic echo to their unusually deep voice, both of which make them rather intimidating even when returning a child's dropped doll or asking for another helping of cheese. For defense Diamanti carries a slender but sturdy outsized needle, like something out of a grim fairy tale, and a pair of dragonfly-shaped throwing irons. *Calling: Soothsayer *Rank 2 (XP 7/12) *Species: Elf *Homeland: Wistful Dark *History: Murk Dweller *Languages: Low Speech, Dream Call ===Purviews=== My history grants me a Minor Bonus (+2) on... * Dealing with the odd and arcane. * A working knowledge of magic. * Keeping calm in odd situations. ===Aptitudes=== *Might 7 (Base 7) *Deftness 9 (Base 9) *Grit 10 (Base 10) *Insight 7 (Base 7) *Aura 8 (Base 8) '''Quirks:''' Ferrous *Naked Defense Rating is 14. *Immune to Ballooned. *Suffer a Snag when attempting to do anything where excessive body mass is a limiting factor. *Suffer a Minor Penalty (-2) on all Aura rolls related to charm or persuasion. ===Abilities=== '''Ageless:''' I never age beyond my physical prime, and am immune to effects that force aging. '''Immortal Ego:''' I am immune to the Putrefied Ailment. '''Fitful Sleep:''' Once per game session I can ask the GM for clues on anything puzzling me about my adventure. For example, the location of a nemesis or the answer to a perplexing riddle. This secret or clue is chosen by the GM and appears as a fully formed thought in my Mind. '''Dire Divination:''' I can tap a reflective surface once, and demand to see a particular person or object. The surface must be larger than my hand but no taller than myself, such as a mirror, window, or puddle. *Requires a Grit check to see an object, or a Grit contest vs. target's Aura to see a person or creature. *Success: I can see or hear my target and the immediate area around them for a few minutes. If I have a Social Bond with the target, we may talk to each other, though only I can hear their words. *Failure: The view is clouded. A second try at Divination cannot be attempted for another 24 hours. *An individual surface may be used for Divination once every 24 hours. '''Seer Kasnah:''' I can summon Seer Kasnah as 1 Action, requiring a Grit check. *Success: I see whatever Kasnah sees from her vantage point in the sky. Kasnah can be directed to any point within shouting distance *Kasnah has Defense Rating 12, Speed Rating Average, and vanishes if struck. *Failure: Kasnah does not appear. I am blinded for 1 turn, and Kasnah ignores further summoning requests for 1 hour. '''Squire Marlow:''' I can summon Squire Marlow as 1 Action, requiring a Grit check. *Success: Marlow appears and carries out a single task I give him, something that he can complete in a few minutes. He will attempt to accomplish his task with competence and endeavor. *In a Fight, Marlow performs as a Custrel (rulebook p. 186) equipped with a Quick weapon. *Marlow vanishes at the completion of his task, or if reduced to 0 Hearts. He must be summoned again if I wish to make further use of his services. *Failure: Marlow gently refuses my request and promptly vanishes. He cannot be called again for 24 hours. ===Social Bonds & Reputations=== *Allegiance: Dark 1 **Gifts: ===Conflict=== *Hearts: 2 **Base 2 **Injuries: none *Defense Rating: 15 (Base 10) *Speed Rating: Average Attack Bonus: *Quick ( Attack +0, Quick Weapon, bonuses: 0, extra damage: 22, abilities: Darting Style (+1 to Defense Rating) *Iron Dragonfly, Attack +0, Thrown Weapon, bonuses: 0, extra damage: 22, range: 1 Battlefield Area away, loading time: must retrieve, abilities: Hidden Fangs **If target isn't aware of the Thrown Weapon, may attempt to Ambush them even when in plain sight **Target must be in range, but otherwise this works like a normal Ambush (p.252) **If Ambush is successful, others using Concealed or Thrown weapons can join in the Ambush ===Gear=== Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler's Bag Worn Outfit: Functional Outfit Inventory Slots: 13 (additional slots: +3 Traveler's Bag) *8 filled, 5 available Starting Gear: *Quick Weapon “duelist's needle" - 1 slot *Solvent x2 units, “ash elm sap” - 2 slots Purchased Gear: *2 throwing weapons - 2 slots *Traveler’s Bag +3 slots **1 torches (1 slots) **3 rations, 2 treats (5/10 slot) **8 coins, 87 stones (1 slot) ===Companions=== ===Wealth=== *Stones: 87 *Coins: 8 *Gems:
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