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Ezekiel "Zeke" Morgenthau
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=Basic Stats= {| class="wikitable" |+ ! '''Hard''' ! '''Keen''' ! '''Calm''' ! '''Daring''' |rowspan="2"| ! '''Stress''' ! '''XP''' |- | -2 | -1 | +4 | +2 | 0/10 | 0 |} {| class="wikitable" |+ ! '''Triggers''' ! '''(cost)''' |rowspan="7"| ! '''Vents''' |- | If you took a life | 1 Stress | Perform an act of faith in a public place, which will disturb those who witness it. |- | If you saw a corpse | 1 Stress | Express displeasure in your comrades. |- | ...or worse, a shade | 2 Stress | Sacrifice something of value. |- | If fight a great beast | 2 Stress | Find a quiet place, regardless of danger. |- | If you call out to your patrons | 1 Stress | Put yourself in danger as a test of faith. |- | ...and your faith was tested | 2 Stress | |- | If you or a comrade was hurt | 1 Stress | |- | If you flew over open water | 1 Stress | |} {| class="wikitable" |+ ! '''Comrades''' ! '''Trust?''' |rowspan="5"| ! '''Familiar Vices''' |- | Garen | Y | Lust |- | Geb | ? | Music |- | Sabrina | ? | |- | Kat | ? |} ==Moves== ===Creepy (Core)=== When inlanders and apostates witness your faith's practices or are confronted by your alienness, they must choose to Break Trust or take 1 Stress. NPCs will be disturbed, offended, or overly curious. If a PC learns any Fisher moves they negate this effect but gain Creepy. ===Whispered Answers=== When you sleep, roll 2d10 +Calm. 16+, ask 2; 11-15, ask 1. The GM answers; take +3 forward when you act on that information. On a miss, ask one and expect the worst answer. * Where am I supposed to go next? * What should I be afraid of? * What is a secret I should not know? * How can I serve my dark masters? ===Soul-Bound=== When you paint a rune in blood on an aircraft, it gains twice your Calm in handling. Take 1 Stress when it runs out of Toughness, and 1 Injury if the engine dies. ===Blessing=== When you dab fresh blood on an item, roll +Calm. 16+, take both; 11-15, take one. Effects last 1 Routine. On a miss, make a bigger sacrifice or the item is damaged. * Take +1 Ongoing with this item (+5 Handling with a plane) * This item cannot break (Armor 3/8+ with a plane) ===Suggestion (Intimacy)=== ''When you spend your time close with another,'' if you Trust one another, one person can lead the others in a trance, highlighting a stat for all of them. The entranced characters take +2 to that stat and -1 to another of their choice, until the leader ends the trance by word or signal. ''If you use this move in the air'', choose one: ignore the penalty, take +3 instead of +2, take +2 each to two stats. ==Sharpshooter Mastery== ''Each Move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Long, and +2 damage at an Absolute Range of Extreme, provided you hit at all.'' '''Victories:''' Aircraft or balloons shot down, or probable kills. [ ] [ ] [ ] [ ] [ ] '''Metal or Meat:''' When you Draw a Bead, the Open Fire + Calm result can be taken for free, in addition to other results you qualify for. ==Personal Effects== [[File:ZekesSister.jpg|right|300px|]] '''Assets:''' * 3 Thaler * A fine silk parachute. * A ritual filet knife, razor sharp. * A thick vest, blessed to ward off harm. '''Baggage:''' * Luminescent tattoos, recording your life. * A necklace of sharp teeth from your relatives. * Carved bone charms, for luck. ==Zeke's Plane== [https://docs.google.com/drawings/d/16p9oj2Dw_6tNldeIKc2l0ojaPYVpeoBbxY4RzPtgRtQ/edit?usp=sharing Dashboard]
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