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Jacqueline Suzanne Carter
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=='''Character Sheet'''== All her character statistics are listed below. <br><br> {| border="1" |+ '''Character Description''' |- |- style="background:#00006F; color:#0006F" ! --- !! --- !! --- !! --- !! --- !! --- |- | Player || Maer || Nationality || American || Childhood || Student |- | Social Class || Middle || Age/Gender || 18 F || Vocation || Artist |- |Race || Human || Build || 5'-9" 141 lbs. || Personality || Seeker |- | Rank || -- || Hair/Eyes || Dark Brown on Brown || Social Ethics || Her own |- |} {| border="1" |+ '''Characteristics''' |- |- style="background:#00006F; color:#FFFFFF" ! Attribute !! Level !! Attribute !! Level |- | Strength || 1 || Presence || 1 |- | Dexterity || 2 || Wits || 2 |- | Fortitude || 2 || Resolve || 2 |- | Attribute Advance : <br>4 x new level || Attribute Cap || 4 |- |} {| border="1" |+ '''Experience, Rank, Health and Sanity''' |- |- style="background:#00006F; color:#00006F" ! --- !! --- !! --- !! --- !! --- !!--- |- | Experience Points || 05/05 (22 Sep 2018)|| Rank || 02 || Ranking Points || 02 (22 Sep 2018) |- | Health (4 dice) || 08 pts : (x) O O O O O O O O O || Fate Points || 13 (of 14; 2.5 dice) || Mana || 6 (normal lifeforce) |- | Sanity ||85 (10 = [5 x Pres] + 5 pts bonus) || Skill Cap || 4 || Talent Cap || 4 |- |} {| border="1" |+ '''Derived Attributes''' |- |- style="background:#00006F; color:#FFFFFF" ! Action !! Attributes !! Result !! Action !! Attribute !! Result |- | Initiative || Dex + Wis + Per || 7 || Movement || 5 + Dex in yds/rnd || 7 |- | Sneak || (5 + Dex/2) || 4 || Run || (5 + Dex) x 3 || 21 |- | Swim || (5 + Dex) || 7 || Leap Horizontal || (1 + Dex) || 3 |- | || || || Jump Vertical || (0.5 x H. Leap) || 3.5 |- |} {| border="1" |+ '''Common Skills''' |- |- style="background:#00006F; color:#FFFFFF" ! Skill !! Attribute !! Level !! Total Dice Pool !! Skill !! Attribute !! Level !! Total Dice Pool |- | Act || (Prs) || 1 || 2 || Firearms || (Dex) || 3 || 5 |- | Athletics || (Dex) || 1 || 3 || Fisticuffs || (Dex) ||2 || 4 |- | Blunt Weapon || (Dex) || 0 || 2 || General Knowledge || (Wit) || 1 || 3 |- | Bull || (Prs) || 2 || 3 || Hide & Sneak || (Dex) || 2 || 3 |- | Charm || (Prs) || 1 || 2 || Horse Riding || (Dex) || 2 || 4 |- | Conceal || (Wit) || 1 || 3 || Improvised Weapon || (Dex) || 1 || 3 |- | Concentration || (Res) || 2 || 4 || Intimidate || (Prs) or (Str) || 0 || 2 or 2 |- | Dance* || (Dex) || 1 || 3 || Might || (Str) || 01 || 3 |- | Dodge || (Dex) || 2 || 4 || Perception || (Wit) || 3 || 5 |- | Drive Carriage || (Wit) || 1 || 3 || Streetwise* || (Prs) || 0 || 1 |- | Empathy || (Prs) || 1 || 2 || Swordplay || (Dex) || 0 || 2 |- | Etiquette* || (Wit) || 1 || 3 || Throwing || (Dex) || 2 || 4 |- | Skill Advance = 1 x new level |- | * Special Class modifier usually applies || Skill Cap || 4 |- |} {| border="1" |+ '''Specialties and Talents''' |- |- style="background:#00006F; color:#FFFFFF" ! Specialties !! Attribute !! Level !! Total Dice Pool !! Talents !! (Cost)/Total Spent !! Level !! Benefits |- | Art: Painting/Drawing || (Dex or Wits) || 2 || 5 or 5 || Iron Will* || 3 || -- |- | Sleight of Hand || (Dex) || 3 || 7 || Marksman* || 5 || -- |- | || || || || Quick Draw* || 3 || -- |- | Specialty Advance || New: 4pts = 0, Old: 1 x new ||Talent Advance || 2x Char Pt cost || Talent Cap || 7 |- | * Can be taken more than once |- |} {| border="1" |+ '''Complications and Contacts, Privileges and Assets''' |- |- style="background:#00006F; color:#FFFFFF" ! Complications (Cost) !! Contacts (Cost) !! Privileges (P) and Assets (A) !! Cost !! Spent !! Description |- | Foreigner (3) || -- (--) || Income, Upper (A) p.152 || 2 || -- || |- | -- || -- (--) || Fashionable City Flat (A) p.151 || 2 || (1/2) || Half the cost, going halves with Maria |- | -- || -- (--) || Wardrobe (A) p.154 || 3 || -- || No matter what, I am impeccably turned out |- | -- || -- (--) || Higher Station (P) p.147 || 3 || -- || I can pass for 1 class higher |- | -- || -- (--) || Society Friends (P) p.150 || || -- || I gain connections and invites to all the right parties; difficulties in Fashion Rolls 1 level less at GM's discretion |- |} {| border="1" |+ '''Weapons and Armmor''' |- |- style="background:#00006F; color:#FFFFFF" ! Weapon!! Owned? Y/N !! Skill !! Dmg Dice !! ROF !! Shots !! Reload !! Range !! Notes |- | Colt 1851 model || Y || Firearms (Dex) || 10 || 1 || 6 || 5 || 30 Yds || Provenance TBD |- | Knife, throwing || Y || Throwing (Dex) || 4 || 2 || 1 || 0 || 12 Yds || Special ATK: Throw |- | Rock, thrown || Y || Throwing (Dex) || 4 || 2 || 1 || 0 || 10 Yds || Special ATK: Throw |- |Off Hand Penalty β Difficulty Level +1 Level higher. P. 203 Unarmed vs. Armed = (p. 203) <br> Multiple Actions = Dice pool / # of Actions; rolled per action. i.e. If normally 6 dice pool but 2 actions, roll ea. Action with 3 dice pool. |- |- style="background:#00006F; color:#FFFFFF" ! Armor !! Owned? Y/N !! Armor Dice !! Notes |- | Corset, lined || Y || 1 || AC 2 |- | Leather Coat, lined || Y || 1 || AC 4 |- | Smart Leather Hat || Y || 1 || AC ? |- |} <br><br>
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