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Mythic Fate - Enemies
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=Enemies= This page is for the various enemies encountered throughout the game. ==Wild animals== ===Alpha Wolves=== '''High concept''': "Leader of wolves" '''Aspects''': "Naturally Awakened to Magic" *+3 Athletics *+2 Magic *+1 Fight investigation Elements Mind and Wind ===Wolves=== '''High concept''': "Ravenous wolf" '''Aspects''': "Pack Hunter of the forest" *+2 Athletics *+1 Fight investigation ===Bears=== '''High concept''': "Bulky Bear" '''Aspects''': Should be hibernating *+2 Physique *+1 Fight Notice ===Ogre=== '''High concept''': "Aggressive Ground Primate" '''Aspects''': Proto tool user *+2 Shoot *+1 Fight Physique ==Green Scar== ===Green Scar Supporter=== '''High Concept''': "Skilled Green Scar Supporter" '''Aspect''': "Master of Manipulation" Skills: *+3 Deceive *+2 Rapport Empathy *+1 Magic craft Stunts: 1 stunt most likely either racial or poisoner Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1 ===Green Scar Veteran=== '''High Concept''': "Veteran Green Scar Fighter/archer/warlock" '''Other Aspects''': "Ambush Specialist" Skills: *+3 Fight/shoot/magic *+2 Steath, Physique/Athletics/Willpower *+1 Burglary Notice Stunts: 1 stunt most likely either racial or combat related Stress: ===Green Scar Bandit=== '''High Concept''': "Average Green Scar Fighter/Archer/Warlock" Skills: *+1 Fight, Physique OR Shoot, Athletics OR Magic, Will Stress: None, one shift is enough to take them out. Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.
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