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===Piper=== Bardic adventurer and lady's man Three best things in life: 1. Song, for what is life without song? 2. The horizon, for what purpose in life is there without the thrill of the unexpected? 3. A lady to court, for how else can one demonstrate one's best qualities? Name: Piper<br> Race: Elf (High)<br> Player: Wolfwood2<br> Classes: Bard 1<br> Hit Points: 7<br> Experience: 300 / 1000<br> Alignment:Neutral<br> Vision: Low-light<br> Speed: Walk 30 ft.<br> Languages: Common, Elven, Dwarven<br> ==== Stats ==== Stat Score Mod<br> STR 10 (+1)<br> DEX 16 (+3)<br> CON 12 (+1)<br> INT 13 (+1)<br> WIS 8 (-1)<br> CHA 14 (+2)<br> ====Skills ==== Skill Total Rnk Stat Msc<br> Appraise (+5) 4.0 +1 0<br> Bluff (+6) 4.0 +2 0<br> Diplomacy (+4) 2.0 +2 0<br> Disguise (+6) 4.0 +2 0<br> Escape Artist (+5) 2.0 3 0<br> Gather Information (+4) 2.0 +2 0<br> Hide (+7) 4.0 3 0<br> Knowledge: History (+5) 4.0 +1 0<br> Knowledge: Local (+4) 2.0 +1 0<br> Knowledge: Geography (+2) 1.0 +1 <br> Knowledge: Nobility and Royalty (+2) 1.0 +1 <br> Listen (+5) 4.0 -1 2<br> Perform (Singing) (+6) 4.0 2 0<br> Perform (Wind Instruments) (+6) 4.0 2 0<br> Sense Motive (+1) 2.0 -1 0<br> Sleight of Hand (+7) 4.0 3 <br> Tumble (+7) 4.0 3 0<br> <br> ==== Feats ==== Point Blank Shot<br> Precise Shot<br> Armor Proficiency (Light)<br> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. ====Special Abilities==== +2 racial saving throw bonus against enchantment spells or effects.<br> An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. <br> Immunity to magic sleep effects. <br> Proficient with Longsword and Longbow (including composite versions)<br> Bardic Knowledge (+2 to checks) <br> Bardic Music (Countersong, Fascinate, Inspire Courage +1) <br> Spells ====Combat==== Total / Touch / Flat Footed<br> AC: 15(10, +3 dex, +2 armor) / 13 / 13<br> Initiative: +4<br> BAB: +0<br> Melee to hit: +0<br> Ranged tohit: +3<br> Fortitude: +1<br> Reflex: +3<br> Will: +1<br> '''Shortbow''':<br> to hit: +3 (+4 within 30 ft)<br> damage: 1d6 (+1 within 30ft)<br> critical: 20/x3<br> Rapier: <br> to hit: +0 <br> damage: 1d6 <br> critical: 18-20/x2<br> ====Spells==== Spells Known: Prestidigitation, Dancing Lights, Ghost Sound, Daze Per Day: 0th - 2 ====Equipment (110gp)==== Studded Leather Armor (10gp, 15lbs)<br> Shortbow(30gp, 2 lbs, worn)<br> 40 Arrows (2 gp, 6 lbs, worn) <br> Rapier (20 gp, 2 lbs, worn)<br> Traveler's Outfit (1gp, 5lbs, worn)<br> Entertainer's Outfit (3gp, 4lbs, in pack)<br> Backpack (2gp, 2lbs, worn)<br> Pipes (5 gp, 2 lbs, in pack) <br> (Bedroll, 1sp, 5lbs, attacked to pack) <br> Flint and Steel (1gp, -, in pouch) <br> Waterskin (1gp, 4lbs) <br> Trail Rations (2 days) (1gp, 2 lbs, pack) <br> 33 gold pieces, 9 silver pieces <br> Total: 49lbs (medium) when loaded for travel, 30lbs (light) when "fighting ready" in only armor, weapons, and clothing<br> Total weight caried:54 lbs Current load: Medium Encumbrance<br> Light: 33<br> Medium: 66<br> Heavy: 100<br> ==== Description ==== Height: 5'1" Weight: 105 lbs. Gender: Male<br> Eyes: Emerald Hair: Red, Skin: Tanned<br> Dominant Hand: Left Quirks: Gives alias as name.,<br> Speech style: Memorable Quotable: And what a fine day it is today!<br>
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