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==Primal Realms== ===Amber and the Pattern of Amber=== *'''''50 pips Basic Imprint''''': Frame can hold 12 spells of any power level with great power. *'''''75 pips Advanced Imprint''''':Frame can hold 18 spells of any power level with great power. *'''''100 Pips Master's Imprint''''': Frame can hold 24 spells of any power level with great power. *Sigil can defend against direct magical attacks. *Holders of a pattern imprint may walk in shadow by force of imaginative willpower. *The Sign of the Pattern can be used defensively. *The pattern can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow. *The pattern rarely manifests. It has been known to work through pattern ghosts on rare occasion. *Assaying the pattern will erase magical damages, derangements, bindings, and other magical effects. It will restore memory lost and cause any wound to stabilize. ===[[Avalon]] and the Pattern of Avalon=== Same Powers as the Pattern of Amber *Initiation in the basic level of Avalon grants one the ability to make food palatable to any species. ==='''[[Mandalay]] and the Mark of Mandalay'''=== *'''''50 (15 granted) pips Basic Imprint''''': Frame can hold 12 spells of any power level with great power. *'''''80 (30 Granted) pips Advanced Imprint''''':Frame can hold 18 spells of any power level with great power. *'''''100(60 Granted) Pips Master's Imprint.''''': Frame can hold 24 spells of any power level with great power. *Permission to assay the Mark must be given by Ygg and Adrian. Once permission is given assaying the inscription is effortless. *Wearers of the Mark have extensive nature-oriented powers. **They may encourage to health any sick plant. **They may cause a plant to grow quicker depending on the psyche of the wielder. **A wielder may purify water. They may cause water to become a liquid appropriate substance for a specific plant. **A wielder may quench a natural fire. May cause fingertip fires. **A wielder can cause a seed to germinate regardless of the specific and even usual circumstances required by the plant. **A wielder may draw water from a plant. *Sign of the Mark can defend against direct magical attacks. *Holders of a mark imprint may walk in shadow by force of imaginative willpower. *The Sign of the Mark can be used defensively. *The Mark can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow. *The Mark rarely manifests. It has been known to work through pattern ghosts on rare occasion. ==='''[[Logrus]]'''=== *'''''45 pips Basic Logrus Imprint''''': Frame can hold 12 spells of any power level with great power. *'''''90 pips Advanced Logrus Imprint'''':Frame can hold 18 spells of any power level with great power. *'''''180 Pips Master's Logrus Imprint''''': Frame can hold 24 spells of any power level with great power. *To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience. *To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level. *To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level. Holders of a Logrus imprint may walk in shadow by extending tendril along lines of possibility. This differs from Shadow walking in the manner of pattern imprint holders by questing along extremely detailed specific desires and leaves not shadow trail to be followed. The Sign of the Logrus can be used defensively. The Logrus is an egotistical creation. It does not interact well with other imprints in a wielder and tries to override them if they are used. The Logrus can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow. The Logrus can manifest anywhere in Chaos and anywhere in Shadow in the presence of an imprint wielder. Assaying the Logrus will erase magical damages, derangements, bindings, and other magical effects. ===Paragaon=== [[Paragon]] and the Sigil of Paragon *'''''5 Pips Basic Imprint''''' *'''''10 Pips Advanced Imprint''''' Paragon is a Fallen Primal Realm. Artifacts and elements of its initiation exist. Individuals and artifacts able to installed the inscription of Paragon exist. ===Calmir=== [[Calmir]] and the [[Kangular]] *'''''40 Basic imprint''''' Calmir is a Fallen Primal Realm. Artifacts and elements of its initiation exist. Individuals and artifacts able to installed the inscription of Calmir exist.
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