Primal Realms

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This is for the Jeweled Road and the War of Balance campaign.


A primal Realm is a realm with a creative focal construct that casts shadows of realms from its basic design. Primal Constrcts are called by many names;Patterns, Sigils, Squiggles, Marks

Primal Realms[edit]

Amber and the Pattern of Amber[edit]

  • 50 pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 75 pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100 Pips Master's Imprint: Frame can hold 24 spells of any power level with great power.
  • Sigil can defend against direct magical attacks.
  • Holders of a pattern imprint may walk in shadow by force of imaginative willpower.
  • The Sign of the Pattern can be used defensively.
  • The pattern can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.
  • The pattern rarely manifests. It has been known to work through pattern ghosts on rare occasion.
  • Assaying the pattern will erase magical damages, derangements, bindings, and other magical effects. It will restore memory lost and cause any wound to stabilize.

Avalon and the Pattern of Avalon[edit]

Same Powers as the Pattern of Amber

  • Initiation in the basic level of Avalon grants one the ability to make food palatable to any species.

Mandalay and the Mark of Mandalay[edit]

  • 50 (15 granted) pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 80 (30 Granted) pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100(60 Granted) Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.
  • Permission to assay the Mark must be given by Ygg and Adrian. Once permission is given assaying the inscription is effortless.
  • Wearers of the Mark have extensive nature-oriented powers.
    • They may encourage to health any sick plant.
    • They may cause a plant to grow quicker depending on the psyche of the wielder.
    • A wielder may purify water. They may cause water to become a liquid appropriate substance for a specific plant.
    • A wielder may quench a natural fire. May cause fingertip fires.
    • A wielder can cause a seed to germinate regardless of the specific and even usual circumstances required by the plant.
    • A wielder may draw water from a plant.
  • Sign of the Mark can defend against direct magical attacks.
  • Holders of a mark imprint may walk in shadow by force of imaginative willpower.
  • The Sign of the Mark can be used defensively.
  • The Mark can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.
  • The Mark rarely manifests. It has been known to work through pattern ghosts on rare occasion.

Logrus[edit]

  • 45 pips Basic Logrus Imprint: Frame can hold 12 spells of any power level with great power.
  • 90 pips Advanced Logrus Imprint':Frame can hold 18 spells of any power level with great power.
  • 180 Pips Master's Logrus Imprint: Frame can hold 24 spells of any power level with great power.
  • To assay for a 'Basic Imprint one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience.
  • To assay for an Advanced Imprint one must have the power of shape-change at an advanced level.
  • To assay for a Master's Imprint one must have shape-change at a Master level.

Holders of a Logrus imprint may walk in shadow by extending tendril along lines of possibility. This differs from Shadow walking in the manner of pattern imprint holders by questing along extremely detailed specific desires and leaves not shadow trail to be followed.

The Sign of the Logrus can be used defensively.

The Logrus is an egotistical creation. It does not interact well with other imprints in a wielder and tries to override them if they are used.

The Logrus can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.

The Logrus can manifest anywhere in Chaos and anywhere in Shadow in the presence of an imprint wielder.

Assaying the Logrus will erase magical damages, derangements, bindings, and other magical effects.



Paragaon[edit]

Paragon and the Sigil of Paragon

  • 5 Pips Basic Imprint
  • 10 Pips Advanced Imprint

Paragon is a Fallen Primal Realm. Artifacts and elements of its initiation exist. Individuals and artifacts able to installed the inscription of Paragon exist.

Calmir[edit]

Calmir and the Kangular

  • 40 Basic imprint

Calmir is a Fallen Primal Realm. Artifacts and elements of its initiation exist. Individuals and artifacts able to installed the inscription of Calmir exist.

High Order Partial Initiations[edit]

Broken Pattern[edit]

Broken Patterns are shadows of the pattern that are missing significant parts of the inscriptions.

  • 10 pips. Basic Imprint
  • 20 Advanced Broken Pattern Imprint
  • 40 Master Broken Pattern Imprint

Woven Logrus[edit]

A Woven Logrus is a vision of the Logrus with significant portions that do not writh as the images of the Logrus do. They have a portion of Order in their chaos.

  • 25 pips Basic Logrus Imprint: Frame can hold 12 spells of any power level with great power.
  • 40 pips Advanced Logrus Imprint:Frame can hold 18 spells of any power level with great power.
  • 80 Pips Master's Logrus Imprint: Frame can hold 24 spells of any power level with great power.
  • To assay for a 'Basic Imprint one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience.
  • To assay for an Advanced Imprint one must have the power of shape-change at an advanced level.
  • To assay for a Master's Imprint one must have shape-change at a Master level.

Squiggles-Lesser Powered High Order Initiations[edit]

Regor and the Sigil of Regor[edit]

  • 20 pip Basic Imprint'. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • Wearer of the Regor imprint are immune to cold damage and effects except flash freezing.

Bursain and the Sigil of Bursain[edit]

  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • The can direct a fire based attack powered to half its wielder's pysche. 1' wide.
  • It can direct an earth based attack of 4' in diameter equal to the psyche of hte wielder, Available earth matter must be available.
  • It can funnel tornado attacks.
  • It can funnel water based attacks. it can funnel water like a stream.
  • It can create a screen against magical attacks.

Azcalathe Sigil of Azcala[edit]

Azcala

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • Just have to find out on your own, won't you?

Regor[edit]

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • Wearer of the Regor imprint are immune to cold damage and effects except flash freezing.

Trasidy[edit]

  • 10 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell
  • Holders of the Trasidy Imprint can find Trasidy shadow Rooms, pocket dimensions, and see hidden transport doors.

Alamond[edit]

  • 10 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell

Pócaí[edit]

  • 5 pips Basic Imprint
  • 10 Pips Advanced Imprint'
  • 20 Pips Master Imprint

Atlantis[edit]

  • 10 Basic Imprint
  • 20 Advanced Imprint
  • 40 Master Imprint
  • Imprint of Atlantis donates Limited Shapechange to one who assays it and does not have the power. It adds 15 pips to the Shapechange Power of a walker with the ability to a total of 35.

Adagalasck[edit]

  • '30 pip Basic Imprint Frame can hold 8 Minor Spells and 4 Major Spell
  • 60 pip Advanced Imprint Frame can hold 12 Minor Spells and 6 Major Spell
  • 120 pip Lord's Imprint Frame can hold 16 Minor Spells and 9 Major Spell
  • The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.
  • The imprint of Adagalasck does not create Trumps in a normal manner. A ritual is performed to create a holographic image in a glass ball the size of a golf ball. Contact can be made and transfers occur.

Talwas[edit]

  • (10) pip Basic Imprint. Frame can hold 4 minor non-offensive spells. 2 Minor Spells and 1 Major Spell.
    • This imprint is only worn by those born in Talwas. It is granted when their parents present the newborn to the Squiggle to regard it.
  • 20 (10 Granted)pip Advanced Imprint. Frame can hold 8 minor non-offensive spells. 4 Minor Spells and 2 Major Spell.
  • 40 (20 Granted)pip Lord's Imprint. Frame can hold 12 minor non-offensive spells. 8 Minor Spells and 4 Major Spell
  • The squiggle of Talwas is a sentient and active inscription. It will not allow people to assay it against its permission. It choses if someone, access it with Advanced powers. It offers a Lord's Imprint when i chooses.
  • Outside Talwas the Frame of Talwas hold half as many spells as they do in realm.
  • The Talwas imprint can not empower trumps.
  • The Squiggle of Talwas feels proprietary about those with their imprint and will aid them regardless of their location.

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Subterra[edit]

Subterra

Shade or Lesser Order Realms and Initiations[edit]

Precedence of Powers[edit]

Precedence of Powers

These are the various levels of relative powers. Initiations, Focuses, Potencies.