Editing
Remar Vargas
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Remar Vargas (Heavy Josh) == *Psychic 3 *XP: 4500/4000 *Background: Noble *Training: Astrogator (Skyward Steel) *Bio: As a rare Edenite MESs, Remar was sent off to the Psychic Academy in Capital City once his powers began manifesting, and mercifully before he used them to hurt himself. He is of noble blood, but is somewhat detached from all that, having grown up away from his clan's estate. On a rare trip home, his clan informed him of his new assignment as the astrogator of a raiding starship. *Description: Short dark hair, sunken eyes, pale complexion, clammy hands. He listens to a wide variety of "viking music", and spends most of his time observing social interactions, rather than participating in them. It's for the best. *Languages: English, Norwegian *Player: Heavy Josh '''Attributes''' *Str: 10 (0) *Dex: 10 (0) *Con: 14 (+1) *Int: 14 (+1) *Wis: 18 (+2) *Cha: 7 (-1) '''Skills''' *Combat/Gunnery 0 *Combat/Melee 0 *Combat/Psitech 0 *Culture/New Eden 0 *Exosuit 0 *Leadership 0 *Navigation 2 *Persuade 0 *Science 0 *Vehicle/Space 0 Skill Points 1 '''Psionics''' *Power Points: 11 '''Precognition''' (Major Power) *Omen (Mastered) *Terminal Reflection (Mastered) *Alternate Outcomes (cost: 5) '''Biopsionics''' (Minor Power) *Biostasis (cost: 1) *Psychic Succor (cost: 3) '''Telekinesis''' (Minor Power) *Remote Manipulation (cost: 1) '''Combat''' *AC: 4 (Pilot Suit), 7 (Armoured Undersuit) *HP: 15 *Init: 0 *MR: 10 *Primary Ranged Attack: Thermal Pistol (2d6, -1 to hit, Range: 25/50, Mag: 5) *Secondary Ranged Attack: N/A *Primary Melee Attack: Monoblade (2d6, Range: melee) *Secondary Melee Attack: N/A *Special Attack: N/A *Saves **Physical 13 **Mental 12 **Evasion 15 **Tech 16 **Luck 14 '''Personal Equipment''' *Weapons **Monoblade, Thermal Pistol *Armor **Pilot Suit (AC 4, Enc 1) **Armored Undersuit (AC 7, Enc 0) *Exploration Gear **Atmofilter (1), Backpack (1), Glowbug, NavComp (1) Survival Kit (1) *Tools and Medicine **Lazarus patch (1), 12 Type A power cells (2) *Personal Accessories Compad, Dataslab (1) *Readied items (5/5) **Armored undersuit, backpack (1), thermal pistol (1), monoblade (1), lazarus patch (1), Type A power cell (1), Compad. *Stowed items (7/10) **Atmofilter (1), dataslab (1), glowbugs, NavComp (1), Pilot Suit (1), survival kit (1), 12 type A power cells (2). === Mecha === Tegnjeger, a Psi-suit Power: 5/6, Mass: 6/6, Hardpoints: 1/1 *Cost: 601K *Armor: 8 (against non-gunnery weapons) *AC: 0 *Speed: 4 (20 meters) *HP: 30 *Mech Weapon: MES Knife 1d12, melee, ignores armour *Side Weapon: Thermal Pistol (2d6, -1 to hit) *Mech Fitting: Breaching Tool *Mech Fitting: Neural Activity Sensor *Mech Fitting: Omen Tap *Mech Fitting: Revivification Field *Mech Fitting: Cargo Space === Henchman === Start with no henchmen
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information