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Rogue Trader
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== Game Information == This game is a hexcrawl using Rogue Trader rules for a futuristic space exploration sandbox. So you have a spaceship, and an incomplete map of a region of space, what you do at that point is up to you. The region of space would be along the border of the Imperium somewhere, so the key themes would be: *'''Exploration''': The majority of the star chart you start with would be uncharted space. So you'd be traveling to star systems that are completely unknown and potentailly alien. You might run into xenos or maybe other humans that left Imperial space to avoid the will of the Emperor. *'''Resource Discovery and Exploitation''': Imagine flying into a system to discover one of the planets has a massive supply of the metal that's used to craft starships. You have to figure out how to extract the ore and transport it back to Imperial space so you can profit from setting up a supply chain. Or use that ore to trade with inhabitants of the unknown region instead? *'''Xenos and Chaos''': It's the unknown regions, I guarantee there will be xenos and chaos in some form. Especially when you venture further and further from Imperial space. *'''Fleet Command''': Eventually you'll be able to command a fleet of starships. Send them off on different missions. Uh oh...your shiny new cruiser was just hijacked by Dark Eldar. *'''Resource Management''': Hmmm...profits are down this month but all the paperwork says they should be up. Time to make some upkeep tests....ugh we can't afford to pay the lease on that mining equipment... *'''Hazards and Wonders''': You'll be exploring regions of space that mankind hasn't seen yet. Who knows what awaits. Perhaps some ancient civilizaton awaits. Perhaps a necron tomb is on that next planet with it's millions of warriors in stasis. Warp storms and all kinds of fun things await. *'''Lawless Lands''': The Unknown Regions are beyond that of Imperial space, people out here don't follow the same rules that an Imperial citizen would.
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