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== HAYLOW LLC O'NEILL CYLINDER INSIDE ASTEROID == [[File:ONiellCylinder.jpg | right]]Prior to the invention and widespread adoption of jump drive technology, some early sentients attempted galactic migration using generation ships. The most common form of generation ship was an O'Neill cylinder, typically made by hollowing out an asteroid along it's long axis, and terraforming the inside of the asteroid. Haylow LLC's headquarters is inside such a generation ship. The abandoned O'Niell cylinder was discovered by asteroid miners early in the Calypso system's post jump-drive colonization. The Haylow LLC HQ O'Niell cylinder was still operational, and had some non-sentient fauna and plenty of flora still flourishing inside - but no sentinet life. Haylow LLC has essentially "bulldozed" a significant chunk of the land inside the cylinder, creating a manufacturing zone on the "south" side of the central lake. The whole appears abandoned, however. Since being acquired by Haylow LLC, the O'Niell cylinder has been upgraded with modern fusion power generators - an almost alamaring amount of modern fusion power generation, in fact. Haylow LLC's HQ is in a relatively stable stellar orbit, well off the beaten path of normal shipping and mining lanes through the Calypso asteroid belt. It is highly unlikely that any ship heading in the direction of Haylow LLC's HQ could be going anywhere '''but''' to the Haylow LLC HQ - making a stealth approach tricky. === ENVIRONMENT === : '''<u>Locations</u>''': :: Asteroid field surrounding Haylow LLC's Ateroid HQ :: Starship docks on exterior of Haylow LLC's Asteroid HQ :: Operational facilities inside Haylow LLC's Asteroid HQ :: Interior of the O'Niell cylinder inside Haylow LLC's Asteroid HQ ::: Central lake ::: Wildlands - untamed wilderness with some '''interesting''' fauna and flora ::: Industrial zone - tamed, built up recently with replicating, 3D printing, and other manufacturing facilities - seemingly abondoned/devoid of life : '''<u>Traits</u>''': :: Far Too Much Fusion Power D12 :: Centripetal Gravity D8 :: Automated Security Systems D8<br> : '''<u>Challenges</u>''':<br> :: If the Starjacks try a "stealth" approach to the HQ, it's a challenge requiring 3 success. If the Starjacks accomplish 3 successes before [REDACTED] + Environment achieve 2 successes, the Starjacks successfully approach and land on HQ asteroid without being noticed. Doing so prevents Automated Security Drones twist from triggering.<br> : '''<u><span style="color:#61BD6D">Green</span></u>'''<br> :: ''Minor'': '''EXTERMINATE! EXTERMINATE!''' Mid Die number of D6 Automated Defense Drones spawn, hostile to PCs<br> :: ''Minor'': '''IT'S GRAVITY DANCE''' Centripetal Gravity is manipulated. Hinder all characters inside O'Niell cylinder with Min die.<br> :: ''Major'': '''POWER SURGE''' Fusion Power generators spawn arcing power surges throughout interior of O'Niel cylinder. Attack all characters with Mid Die<br> : '''<u><span style="color:#FAC51C">Yellow</span></u>'''<br> :: ''Minor'': '''HOME TURF''' [REDACTED] has been practicing for this. [REDACTED] gets to take an additional action this round, immediately.<br> :: ''Minor'': '''DINOSAURS?!?''' Mega-Fauna from the wild lands breaks free. Spawn Cosmic Dinosaur Lieutenant die rating equal to Max die, hostile to all.<br> :: ''Major'': '''CONTAINMENT BREACH''' The fight has damaged the seals on the O'Niell cylinder - threatening to vent all the atmosphere, violently. Challenge with 2 successes required. 1 Success to locate the leak; 1 Success to fix it. If scene enteres RED status before fixed, explosive atmosphere venting attacks all characters inside the O'Niel Cylinder with Max+Min die, and hinders all characters with Mid Die - hinder is persistent/exclusive<br> : '''<u><span style="color:#B8312F">Red</span></u>'''<br> :: ''Minor'': '''SECOND WIND''' A surge of energy rejuvinates any remaining Lieutenants, restoring them to full health.<br> :: ''Minor'': '''DEFENSE SYSTEMS SHOCK''' fight has made the defense drones go haywire. Spwan Max Die number of D6 Autmoated Defnese Drone minions. All Defense Drone Minions become hostile to all characters present (heroes and villains alike)<br> :: ''Major'': '''ZERO-POINT-PROTOCOL''' The fight has so overloaded the cylinder's systems, that the systems have initiated the self-destruct protocol. Challenge requiring 2 Success to deactivate the sequence - 1 success to locate the controls - 1 success to disarm. If Environment gets 2 successes before heroes, the cylinder explodes, the scene ends, and all characters present take damage euqal to Max+Mid+Min dice.<br>
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