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== Shinjo Archery School == <small>This is my idea for a 3 rank horsearcher school. Its 3 rank because its newly made and hasn’t had time to develop many techs. –Shinjo Jinturi *Minor editing for clarity and posting by RogueMoon</small> <br> :'''Trait bonus:''' +1 Agility :'''Honor:''' 2.5 :'''Skills:''' Horsemanship, Kyujutsu (Yomanri or Horse-archery emphisis), Hunting, Kenjutsu, Defense, Battle <br> :'''Techniques''' <br> :'''Rank 1: Whisper of the Four Winds''' :The archer must be prepared to fight his enemies in any position needed by his general. As such, much time is spent training with the dai-kyu both mounted and unmounted, negating the penalty for using a dai-kyu while off horseback and making the archer equally skilled in horse archery and yomanri. :As he trains his eye, he becomes more accurate while aiming less, granting him the ability to aim while moving on horseback for 1 round per school rank each combat. Alternativly, he may add +1 per school rank to his attack roll when not aiming for snapshots. <br> :'''Rank 2: Steel on the Wind''' :The archer, upon attaining this technique, has unlocked the sheer power of the Dai-kyu. He is no longer limited to strength 2 with a Dai-kyu. The Horse-archer must also be able to move quickly in and out of opposing infantry units to get to the prime position to loose a hail of arrows. He may add his horsemanship to hit TN to be Hit while mounted against infantry in melee. <br> :'''Rank 3: Hanari’s Technique''' :(This Thechnique is the same as found on pg74 in Way of Samurai) <br> :'''Outfit (all fine):''' Katana, wakizashi; Light Armor, Dai-kyu, Kimono and sandals, Traveling Pack, Shinjo Riding Horse, 35 Arrows of Choice, any 1 Non-Polearm Weapon, 10 Koku.
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