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=Simos= ===Look=== a light-skinned man, - ''from the Empire of Roads, far in the West''<br> massive of body, - ''a giant among giants''<br> with commanding eyes - ''the eyes of a man who claimed leadership''<br> in a strong face, - ''the face of a laborer turned soldier''<br> wearing distinctive clothing - ''accoutred in the war-harness of his people, with concessions to local custom''<br> ===Stats=== Cool +1 - ''I've survived a hundred battles''<br> Hard +2 - ''The crushing squeeze of the angry bear''<br> Hot +1 - ''A strategist more cunning than I look''<br> Sharp +1 - ''I am surrounded by wolves''<br> Weird -2 - ''My soul is my own''<br> ====Experience==== XP: x o o o o ====Harm==== ===Gear=== Armor: 3 *dagger (2-harm) *sword (3-harm) *war harness, helmet, boots (2 armor) *war shield (+1armor, off hand) *draped coverings for the sun ====Barter==== Keep to give away: 3 ====Gigs==== When you give gifts, these might be worth 1 keep: *a month’s hospitality, including a place to live and meals in common with others *a night in high luxury and company *a bodyguard’s protection *a servant’s service *a weapon or other equipment *a half-hour’s worth of your undivided attention, in private audience *rich or beautiful clothing *or, of course, the requisite coins. ===Moves=== <hr> '''Leadership'''<br> When you have to order your war-band to advance, regroup, hold position, hold discipline, or put their damned backs into it, roll+hard.<br> On a hit, they do it. On a 10+, they snap to: take +1forward. On a miss, they do it, but you’ll hear about it from them later. <hr> '''Wealth'''<br> When your stronghold is secure and your rule unchallenged, at the beginning of the session, roll+hard. <br> On a 10+, you have plenty at hand and available for the needs of the session. <br> On a 7-9, you have plenty, but choose 1 want. <br> On a miss, or if your stronghold is compromised or your rule contested, your hold is in want. <br> The precise values of your plenty and want depend upon the details of your stronghold. <hr> '''Strongholder Special'''<br> If you and another character have sex, you can give the other character gifts worth 1 keep, at no cost to you. ===Stronghold & War-band=== *plenty: 4 *wants: hunger, strangers, idleness, reprisals, disease, savagery *war-band: 20 warriors, 8 war-camels, 3 harm, 2 armor, drilled against archers<br><br> *families: 50–75 souls, who survive by farming and hunting - goatherding, dates, lemons, almonds, and some olives (plenty: 1 keep, want: hunger) *protections: simple ditches, fences, and low fieldstone walls (walls: 2x) *war-band: around 20 warriors, with an armory of mixed and makeshift weapons and simple armor (2 harm, 1 armor, choose 1 drill) *stables: camels for 8 warriors, plus pack animals (fast=0, strong+2, hungry=0, size 5, stubborn)<br><br> *My stronghold defends a busy market crossroad (plenty: +1 keep, want: strangers) - the Source draws many to it *My subjects include skilled tradespeople (plenty: +1 keep, want: idleness) - where else would they congregate in these ravaged lands? *My subjects are uncivilized and rude in their habits (want: disease) - they are refugees, and stability has been long in coming *My war-band engages in lucrative raiding (plenty: +1 keep, want: reprisals) - I must keep them appeased *My war-band’s armory is well-stocked and maintained (+1 harm, +1 armor) - the Empire supplied us well *My war-band is a pack of bloody hyenas (want: savagery) - they do not yet see the value of settling, of calling one place home ==Notes== ===Goals=== *assure my subjects that they shall prosper under me *build infrastructure to raise the standard of living *prepare by building my library of maps and histories *protect the Source from harm
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