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=REPUBLIC FACTIONS= ===5TH FLEET (IV)=== Hutt space is within the boundaries claimed by the New Republic. The 5th Fleet is the detachment of the New Republic navy assigned to keep order in this part of the galaxy. <br>Turf: The ''Tide of Justice'' (Mon Cal cruiser, HQ), the ''Rising Dawn'', naval bases in most systems. <br>NPCs: Rear Admiral Eterin (disciplined, veteran, inspiring). Captain Jor (shrewd, bold, tired). Lt. Yon (ace pilot, bitter, just). <br>Notable assets: Republic starships and ground forces. <br>Goals: Interdict Ylseia, track down the Reforged Fist <br>Quirks: The fleet’s activities in Hutt space are almost entirely focused on the Resurgent, allowing other criminal activities to run rampant. <br>Allies: House Malekith, Black Sun <br>Enemies: The Resurgent <br>Situation: Eterin is a veteren of the Battle of Endor and is almost psychotically devoted to tracking down every last remnant of the Galactic Empire and crushing it, no matter who gets between him and his goal. ===CONCLAVE 01 (I)=== Independent droids led by the Prime, seeking civil rights and independence for all droids. <br>Turf: Trade Platform Auto #4 (HQ), numerous server-bases on Indra. <br>NPCs: The Prime (powerful, mysterious, wise). BarHazuk (gardener, huge, kind). Delta-7 (architect, weapons platform, massive). Sp-d3r (hacker, infiltrator, cloaked, tiny). <br>Notable assets: Deep understanding of tech and computing. A supply of dormant AI cores. A network of droid spies posing as everyday servants about the sector. <br>Goal: Take control of Iota facroy <br>Quirks: All members of the Conclave are currently droids of varied shapes and sizes. <br>Allies: The Maelstrom (who have a droid captain) <br>Enemies: The Resurgent <br>Situation: The Prime wants to found a droid homeland, but he needs numbers to do so. Having spent years freeing cores, he must manufacture bodies for them and grow them safely. He hopes to take over abandoned factories on Iota and start doing so secretly. ===GALACTIC NEWS NETWORK (II)=== The official news channel of the Republic and the Empire before it. Have official authority to interview almost anyone. Often use media portrayal this as leverage over other factions. <br>Turf: GNN Corporate Offices on Indri (HQ). Field offices on every planet. <br>NPCs: Cinszo (senator, owner, ambitious, greedy, untrustworthy). Rinsama Kay (chief editor, cynical, demanding, stickler). Ooxoo (xeno, press pool manager, curious). Stacy Weathers (ace reporter, trained spy, always grinning, nose for trouble). <br>Notable assets: Sector-wide communications. Many independent journalists feeding them news. <br>Goal: Find/invent effective black mail material on Pasha Qu`olin <br>Quirks: The bulk of the GNN’s workforce are contractors, selling HNN stories they find. Many reporters are also trained spies. <br>Allies: 5th Fleet, House Malekith <br>Enemies: Dyrinek Gang, Mendicants <br>Situation: The HNN is effectively the private intelligence agency of Cinszo. The director leverages information coming into the network to blackmail and influence the powerful in the sector. Cinszo has had a taste of the high-life and can be persuaded to “adjust” stories one way or the other, to feed his vices. ===ISOTROPA MAX SECURE (III)=== A private prison-ship that travels through Hutt Space, they house the worst offenders. Brokers commutations for those with power and wealth. <br>Turf: Isotropa Max Secure (HQ) currently in Indra. <br>NPCs: Bafma F’rozz (warden, haughty, confident, wealthy). Kreel (guard captain, muscled, angry). Dr. Xhu (psychotherapist, corrupt, gambler). <br>Notable assets: The biggest prison in Hutt Space. An organized file of dirt on anyone they do business with. <br>Goals: Get a critical NPC as a prisoner (repeat) <br>Quirks: The staff of Isotropa are all corrupt and will take bribes for almost anything. <br>Allies: The Hutt noble houses <br>Enemies: Draxler’s Raiders <br>Situation: Between the Warden’s excessive spending habits, Dr. Xhu’s gambling problem, and Kreel’s “educating” the prisoners, Isotropa always needs more funds and bodies. The prison spends a lot of time lobbying local planetary Governors to increase sentencing or acquiring “special guests” from factions, and just as much time looking for bribes.
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