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The Impossibility Seekers
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== The Investigators == {| class="wikitable" |'''Character'''<br> player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes |- |colspan="10"| |- |[[Impossibility_PC1 | '''A. Ellington Wynne''']] <br> [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave <br> Nerves of Steel || Overconfident <br> One Eye <br> Loyal || Agility d8 <br> Smarts d6 <br> Spirit d8 <br> Strength d6 <br> Vigor d8 || note |- |[https://wiki.rpg.net/index.php/Malcom_Finlay '''Malcom Finlay'''] <br> [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 2 || 4 || 3/3 || Scholar (Occult) <br> AB: Psionics <br> Alertness || Curious <br> Habit (major, alcohol) || Agility d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d4 <br> Vigor d4 || ''detect/reveal arcana'' <br> ''mind reading'' <br> ''confusion'' |- |[https://docs.google.com/spreadsheets/d/1mjvyWwj0HeN0c9vbPBkoeXBWmWqOAsaML-V2Yz7WMPc/edit?usp=sharing '''Sharon Horowitz'''] <br> [https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] || 4 || 4 || 3/3 || AB: Psionics <br> Work the Room || Overconfident <br> Enemy (crime boss) <br> Can't Swim || Agility d6 <br> Smarts d8 <br> Spirit d10 <br> Strength d4 <br> Vigor d4 || ''empathy'' <br> ''confusion'' <br> ''suggestion'' |- |[[Impossibility_PC7 | '''Eliza Hillshire''']] <br> [https://forum.rpg.net/index.php?members/militant-mook.209320/ Militant Mook] || 4 || 5 || 3/3 || Steady Hands (ignore Unstable Platform penalty, <br> -1 instead of -2 when moving) || Habit (minor, gum) <br> Mild-Mannered || Agility d8 <br> Smarts d6 <br> Spirit d6 <br> Strength d4 <br> Vigor d6 || note |- |[[https://wiki.rpg.net/index.php?title=Impossibility_PC8 | '''Lloyd "Dodger" Flynn''']] <br> [https://forum.rpg.net/index.php?members/delazur.198238// Delazur] || 5 || 6 || 3/3 || Thief (+1 Thievery and Stealth/climbing in urban environments) <br> Acrobat (Free reroll in Athletism when balancing, tumbling, grappling) <br> Martial Artist (fists & feet are Natural Weapons: +1 to hit, STR+d4 Damage) || Curious <br> Loyal <br> Quirk (nicknames everyone) || Agility d8 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d8 || |- |}
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