The Impossibility Seekers
The Investigators[edit]
Character player |
Parry | Toughness | Bennies | Edges | Hindrances | Attributes | Notes | ||
A. Ellington Wynne Elfwine |
6 | 6 | 3/3 | Brave Nerves of Steel |
Overconfident One Eye Loyal |
Agility d8 Smarts d6 Spirit d8 Strength d6 Vigor d8 |
note | ||
Malcom Finlay IMGoose |
2 | 4 | 3/3 | Scholar (Occult) AB: Psionics Alertness |
Curious Habit (major, alcohol) |
Agility d6 Smarts d8 Spirit d8 Strength d4 Vigor d4 |
detect/reveal arcana mind reading confusion | ||
Sharon Horowitz SirMoogle |
4 | 4 | 3/3 | AB: Psionics Work the Room |
Overconfident Enemy (crime boss) Can't Swim |
Agility d6 Smarts d8 Spirit d10 Strength d4 Vigor d4 |
empathy confusion suggestion | ||
Eliza Hillshire Militant Mook |
4 | 5 | 3/3 | Steady Hands (ignore Unstable Platform penalty, -1 instead of -2 when moving) |
Habit (minor, gum) Mild-Mannered |
Agility d8 Smarts d6 Spirit d6 Strength d4 Vigor d6 |
note | ||
[| Lloyd "Dodger" Flynn] Delazur |
5 | 6 | 3/3 | Thief (+1 Thievery and Stealth/climbing in urban environments) Acrobat (Free reroll in Athletism when balancing, tumbling, grappling) Martial Artist (fists & feet are Natural Weapons: +1 to hit, STR+d4 Damage) |
Curious Loyal Quirk (nicknames everyone) |
Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d8 |
Retired Characters[edit]
Character player |
Parry | Toughness | Bennies | Edges | Hindrances | Attributes | Notes | ||
Vicente Sforza Pandorym |
4 | 4 | 3/3 | Alertness Fleet-Footed Streetwise Thief |
Anemic Small Vow: Serve the Bureau |
Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d6 |
note | ||
Erin Winters brahnamin |
2 | 4(2) | 3/3 | Fleet Footed PSI BG +5PP |
Curious Small Habit (cigs) |
Agility d8 Smarts d8 Spirit d6 Strength d4 Vigor d6 |
note | ||
Dr. Ygrid Olchenko Sepulchritude |
2 | 4(0) | 3/3 | Psionics Extra powers Power points |
All thumbs Bad eyes 'Ruthless'? |
Agility d6 Smarts d10 Spirit d8 Strength d4 Vigor d4 |
confusion empathy speak language stun | ||
Neven Ribar Timon |
5 | 6(1) | 3/3 | Alertness Danger Sense Streetwise |
Driven (Silence) Enemy (Zoran Laštro) Habit (Chain smoker) |
Agility d6 Smarts d8 Spirit d6 Strength d6 Vigor d6 |
notes | ||
Bill "The Brick" Burkowski NinjaPaladin |
6 | 8 | 3/3 | AB: Gifted Brawny Brawler |
Code of Honor Hesitant Ugly |
Agility d4 Smarts d6 Spirit d8 Strength d8 Vigor d8 |
Draw 2 action cards, take the lower (except jokers) object reading |
The Bureau of Paranormal Investigation[edit]
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau's purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.
Notable NPCs[edit]
- Chesed Maestro, head of the BPI's Welfare Division.
- Dr. Robert Stoddard, specialist in parapsychology.
- Peter Daugherty, police detective.
- Umit Kaplan, Null psychic and combat instructor.