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The Wyzard Runs OD&D: The Slayers
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== Characters == === Burig === '''Class:''' Fighting Man (Title: hammersman a.k.a. "The Bull-Headed") <br/> '''Alignment:''' Neutral<br/> '''Attributes:''' *Strength: 15 (+10% bonus XP) *Intelligence: 12 *Wisdom:5 *Constitution: 10 *Dexterity: 13 (+1 missile adjustment) *Charisma: 5 (-2 loyalty, -2 Reaction, Maximum number of Henchman 1?) '''AC:''' 2(3 without shield)) '''HP:''' 6/14<br/> '''Level:3''' '''XP Total:4300''' '''XP Needed:8000 (3700 more)''' <br/> '''Languages'''Common, Moon Tongue and Thracian<br/> '''Equipment:''' '''Encumbrance Total''': #Gear Carried: 10' Pole, leather backpack, 2 waterskins, 2 vials of holy water, 1 quart wine, steel mirror, bunch of wolfsbane, garlic bud, 10 torches, 1 flask of oil, 3 stakes & mallet, lantern, 190' Rope, 24 Iron spikes, the skull of an Ogre-King (cleaned, courtesy of some unknown ants). #Weapons: Halberd, Warhammer, Dagger, Silver dagger, 3 javelins, Rapier, dagger-from-the-corpse #Armour: plate armour, shield, helmet #Treasure & Coinage: 60 GP + 6 gems worth 50, 100, 100, 200, 300, and 400 GP, respectively. '''Background & Description:'''<br>Face kissed by a mace,<br> The former handsome guy<br> Looks for profit with sword.<br> Dark, damp places preferred.<br> Of course, he's misguided here. It was a cleric in full plate that "kissed him with a mace". That's also why he wears a warhammer, known as an anti-armour weapon, instead of a sword. <br/> '''Fighting Style:''' Cautious, opportunistic, preferring defence to offence and exploiting the opponent's actions. Uses reach weapons to break charges, javelins if the enemy doesn't charge, he himself charges only a surprised enemy, fights in a shield wall against crowds, and kills off weaker enemies first. === Corvus === '''Class:''' Swordswoman<br/> '''Alignment:''' Chaotic<br/> '''Attributes:''' *Strength: 15 (+10 %XP) *Intelligence: 12 *Wisdom: 7 *Constitution: 10 *Dexterity: 10 *Charisma: 5 '''AC:''' 2 '''HP:''' 1/8 <br/> '''Level:''' 3 '''XP Total:''' 4038 '''XP Needed:''' 8000<br/> '''Languages''' Common, Primalingua, Reptilian<br/> '''Equipment:''' '''Encumbrance Total''': #Gear Carried: Saddle & 2 saddlebags, 50' Rope, 10' pole, 12 Iron Spikes, 3 spikes & 1 mallot, wolfsbane, leather backpack, waterskin, 3 torches, lantern, flasks of oil (7), 5 quart wine, 2 wk iron rations, 2 wk normal rations, bedroll, silver mirror #Weapons: Long Sword, Light Crossbow & quarrel of 50 bolts #Armor: Plate Armor, Shield, Helmet, #Treasure & Coinage: fine astrolabe, worth 500gp, silk veil (30gp), 2 gems of 500gp, 203 gp coins #Mount: medium war horse '''Background & Description:''' <br/> '''Fighting Style:''' === Esme === '''Class:''' Magic User<br/> '''Alignment:''' Chaotic<br/> '''Attributes:'''<br/> *Strength: 6 *Intelligence: 17 *Wisdom: 12 *Constitution: 11 *Dexterity: 7 *Charisma: 9 '''AC:''' 9 '''HP:''' 3/3 <br/> '''Level:''' 1 '''XP Total:''' 939 '''XP Needed:''' 2500<br/> '''Languages''' Common, Goblin, Fey, Draconic, Giantish, Elven, Primalingua, Elemental<br/> '''Equipment:''' '''Encumbrance Total''': #Gear Carried: Leather backpack, 50' Rope, 1 Waterskin, 1 week rations, 6 Torches, silver mirror, 10 sheet of parchment, high-quality quill, inkstone, Spellbook #Weapons: 5 daggers #Armor #Treasure & Coinage: 289 GP '''Background & Description:''' Esme comes from a long line of magic workers. Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more. <br/> '''Known Spells:''' Detect Magic, Protection from Evil, Light, Charm Person, Sleep*, Shield, Ventriloquism ===Frederik, the Friendly=== === Ganch of Pine === '''Class:''' Fighting Man <br/> '''Alignment:''' Neutral Good <br/> '''Attributes:''' *Strength: 11 *Intelligence: 10 *Wisdom: 7 *Constitution: 11 *Dexterity: 15 *Charisma: 12 '''AC:''' 5 (+1 chain and shield) '''HP:''' 6/7 <br/> '''Level:''' 2 ''' Total:''' 3536 +23 ''' Needed:''' 464 <br/> '''Languages''' Common, Goblin <br/> '''Equipment:''' '''Encumbrance Total:''' 502 cn #Gear Carried: 6 torches, Bullseye lantern, 4 flasks lantern oil, Coil of brass wire, Two weeks iron rations, Quart of wine, waterskin, large sack #Weapons: Short Bow, Throwing Spear, Spear, Axe, 18 Arrows, 4 Silver-Tipped Arrows #Armor: Leather Armor (stowed), Plate Armor (stowed), +1 Chain Armor (equipped), Helmet, Spiked Shield #Treasure & Coinage: Eight 100 GP gems, One 50 GP gem, One 20 GP gem, 42 gold coins '''Background & Description:''' Proficient with bows even from an early age, Ganch spent a few years in the militia of his hometown before setting out to make a name for himself. With mercy and charity high on his list of priorities, Ganch is often outraged at any apparent abuse of the weak or meager, and seeks to increase the lot of the powerless as often as possible. His long-term goals include establishing an economic reputation and repaying a little-spoken of debt to his hometown, one which Ganch feels personally liable for. <br/> '''Fighting Style:''' Ganch is not the largest nor the hardiest of fighters, but he is among the faster of the team. Preferring his missiles thrown instead of fired where possible, Ganch nonetheless carries a bow, and will often loose a spear or some projectile at the start of combat, then eagerly join the front lines, where he trusts his plate to protect him long enough to deal precise, balanced strikes to an opponent. If possible, Ganch would engage in some form of wrestling or trip- and feint-oriented form of combat, but wearing heavy mail and traveling with a very large contingent of party members often restricts his options in battle. === Gworg the Unwise === '''Class:''' Fighting Man<br/> '''Alignment:''' Neutral<br/> '''Attributes:''' *Strength: 13 (+5% bonus on earned XP; raised from 12 at 2nd level) *Intelligence: 10 (literate but speaks Common only) *Wisdom: 5 *Constitution: 11 *Dexterity: 9 *Charisma: 5 '''AC:''' [Currently at AC 5 w/ borrowed chainmail] 6 (leather + shield) or 7 (leather only) '''HP:''' 3/8 <br/> '''Level:''' 2 (Warrior) '''XP Total:''' 3638 '''XP Needed: '''4000 for Level 3 <br/> '''Languages''' Common <br/> '''Equipment:''' '''Encumbrance Total''': #Gear Carried: Two Weeks of Iron Rations, Leather Backpack, Waterskin (x1), 50' Rope, 7 Torch(es), 0 Flask(s) of Oil, 15 bunches of Wolfsbane, 1 Wooden Holy Symbol, 1 Silver Holy Symbol, 4 Vial(s) of Holy Water, 22 garlic buds, 1 Silver Mirror #Weapons: Magical 2H Axe ( +1 to hit and +1 damage), One-Handed Sword, Rapier, Short Bow, 20 Arrows, 2 Silver-Tipped Arrows, Dagger, Silver Dagger #Armor: Leather Armor, Shield, Helmet #Treasure & Coinage: 37 gp '''Background & Description:''' Gworg is an upland savage from the Two-Step Tribe, pallid headhunters who dwell in the teeming jungles surrounding several ruined cities of the ancients. Gworg unwisely engaged in an axe-catching contest which resulted in the death of the shaman's son. For this deed, his face was mutilated and he was exiled. Heartbroken because he can never return to his people, Gworg lives for little now save the dance of flashing swords and the fleeting pleasures that gold can bring. <br/> '''Fighting Style:''' Gworg's approach to combat tends to be straightforward. He rarely uses his bow and prefers to close to melee as soon as possible. He alternates between showy, courageous attacks and vicious, underhanded tactics designed to slay his opponents as quickly as possible. When in the dungeon, Gworg is fond of weaponizing lamp oil. Gworg favors killing opponents who will bring him the most personal glory & esteem in the eyes of his compatriots. He generally ignores his comrades during combat, but will go out of his way to protect magic-users, for instance by holding a shield over wounded wizards. === Ivan the Sage === '''Class:''' Magic-User <br/> '''Alignment:''' Neutral<br/> '''Attributes:''' *Strength: 8 *Intelligence: 14 (5% XP bonus) (Upgraded last level-up) *Wisdom: 9 *Constitution: 8 *Dexterity: 12 *Charisma: 11 '''AC:''' 9 '''HP:''' 6/6 <br/> '''Level:''' 2 '''XP Total:''' 3184 '''XP Needed:''' 5000<br/> '''Languages:''' Common, Draconic, Reptilian, Old Amaranthian, Thracian<br/> '''Equpiment:''' '''Encumbrance Total''': (100+50+145)+200+80=575 coins #Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water #Weapons: 5 daggers, 30 darts #Armor: None #Treasure & Coinage: 70 GP, 9 gems worth 100 gp each, 1 owlbear's talon, 1 western coin with elephant '''Background & Description:''' Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.<br/> Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.<br/> '''Known spells:''' #Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile (2 slots, max. 8 spells known.) === Korg === '''Class:''' Fighting Man <br/> '''Alignment:'''Neutral <br/> '''Attributes:''' *Strength:14 (5% bonus XP) *Intelligence:7 *Wisdom:5 *Constitution:11 *Dexterity:4 *Charisma:13 (+1 loyalty) '''AC:'''3 '''HP:''' 6/9 <br/> '''Level:'''2 '''XP Total:'''3570 '''XP Needed:'''4000 <br/> '''Languages'''Common<br/> '''Equipment:''' '''Encumbrance Total''': #Gear Carried: Draft Horse "Dar", Saddle Bags, 50' Rope, 10' Pole, 12 Iron Spikes, 3 Large Sacks, Leather Backpack, Waterskin, 3 weeks Rations, 2 weeks iron rations, 5 weeks horse feed, 0 bottles lamp oil, Saddle,2 horse blankets, horse brush and curry comb, #Weapons: Big two-handed axe #Armor: Plate, Helmet #Treasure & Coinage: Owlbear trophy necklace, 95 GP + 1500 GP in 100 GP gemstones left '''Background & Description:'''Korg was an unassuming, if a bit dim, young man who spent most of his days lifting things in his parent's Inn. One day he found an old suit of armor and a battleaxe in the basements beneath the Inn. Surprised that the armor fit so well, he quickly decided to go out and adventure like many of the Inn's guests claimed to do. Collecting his savings, he gathered some supplies and set off in search of things to hit, and shinies to collect. <br/> '''Fighting Style:'''Brutal Chopping === Megara === '''Class:''' Cleric<br/> '''Alignment:''' Lawful<br/> '''Attributes:''' *Strength: 14 *Intelligence: 10 *Wisdom: 13 (+5% XP) *Constitution: 8 *Dexterity: 9 *Charisma: 11 '''AC:''' 2 '''HP:''' 4/4 <br/> '''Level:''' 1 '''XP Total:''' 952 '''XP Needed:''' 1500<br/> '''Languages''' Common<br/> '''Equipment:''' '''Encumbrance Total''': 1080 cn #Gear Carried: Leather backpack, wooden holy symbol, 7 days normal rations, 5 Torches, 9 flasks of oil, wolfsbane, garlic, 1 copy of Veya Vault map (Enc 80 cn) #Weapons: Mace, Sling, Sling Staff, 15 bullets (1d4) (Enc 50 cn) #Armor: Plate, shield, helmet (Enc 950 cn) #Treasure & Coinage: 23 GP #Mount: Medium warhorse, saddle, saddlebags, 2 wks feed '''Background & Description:''' Background: On guard duty the night ''they'' came for the artifact, Sister Megara was first to fall. When she regained consciousness, she found herself near death amid the smoking, desecrated ruins of the priory. She alone survived, and barely. Of the night before, she remembered only fragments, colored by their foul magicks and mind-altering poisons. She dragged herself to the village, where a hedge witch nursed her back to health. Without a home, friends, or an occupation for the first time in her life, Megara set out from the village four months ago to seek fortune and adventure elsewhere. Description: Slightly above average height, athletic build, short brown hair, green eyes. <br/> '''Fighting Style:''' Missile weapons first, then the mace. She's not able to heal anyone yet, so she does the best she can to contribute to doing damage. ==='''Professor Randall'''=== '''Class:''' Fighting Man<br/> '''Alignment:''' Neutral<br/> '''Attributes:''' *Strength: 17 (+10% XP) *Intelligence: 14 *Wisdom: 6 (raised from 5) *Constitution: 18 (+1 HP) *Dexterity: 13 (+1 missile adjustment) *Charisma: 8 '''AC:''' 3 (2 with shield) '''HP:''' 6/13 <br/> '''Level:''' 2 '''XP Total:''' 3598 (After Battle of Owlbear's Head) '''XP Needed:''' 4000<br/> '''Languages:''' Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.<br/> '''Equipment:''' '''Encumbrance Total''': 312 (reduced from 612 by high Strength) <br/> #Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks (3), holy water (3 vials), silver mirror, rope 50 feet, quarts of wine (2), iron rations (7 days), bunch of wolfsbane (1), bud of garlic (1), bedroll, good quality inkstone, ordinary quills (2), paper (10 sheets, including crude maps of Renf's Tomb), ebony and silver scroll case given by dead man, two eyes of Nalgnashnee, owlbear claw, lockpicks, Midnight Doubloon, #Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger #Armor: Plate mail, shield, helmet #Treasure & Coinage: Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and 10.6 gold #Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6) '''Background & Description:''' Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.<br/> '''Fighting Style:''' Direct and brutal.
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