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Bastyan di la Laureyns
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==Class Features== '''Order:''' Thorn | '''Archetype:''' Assassin | <u>Rune Shots</u> :2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. '''Silencer''' shot doesn't cause sound and target cannot make noise until next turn. '''Heart Stopper''' 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). '''Molten Shot''' 2d6 Fire damage and a extra 1d6 Fire damage next turn. <u>Fighting Style</u> :Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons. <u>Weapon Bond</u> Can gain bond with one firearm, making it capable of surviving rune shots and count as magic. <u>Ambusher</u> You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions. <u>Expertise</u> Double proficiency bonus on Stealth and Investigation <u>Sneak Attack</u> Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on. <u>Thieves Cant</u> Understand roguish gibberish. <u>Cunning Action</u> Can use Hide, Dash or Disengage as a bonus action. <u>Assassinate</u> Advantage against opponents who haven't acted in combat yet and automatic criticals against surprised opponents. <u>Spellcasting Logistics</u> '''Spell Slots:''' L2 | 2 per short/long rest '''Spell DC:''' 12 '''Spell Att Mod:''' +4 <u>Cantrips</u> :'''Prestidigitation''' 10' [A] [1 hour] Various minor effects :'''Message''' 120' [A] Whisper message to target within range :'''Mending''' Touch [1 minute] Mend object :'''Dancing Lights''' 120' [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10' radius. <u>Spells Memorized</u> :'''Disguise Self''' Self [A] [1 hour] Illusory change to appearance :'''Misty Step''' Self [B] Teleport up to 30 feet <u>Rituals Known</u> :- :- :-
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