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Byzantium: Nightmares Undreamed Of:Amata
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===Special Abilities=== *You get 1 shadow power per level, plus shadow powers equal to your Willpower modifier. If the total of your level and modifier is less than 1, you have no shadow powers. *You have mastery of 1 spell per level, plus additional spells equal to your Dexterity modifier. If the total of your level and modifier is less than 1, you have mastery over no spells. When you cast a spell that you have mastered, roll against your Dexterity score instead of your Intelligence in order to control it. You can memorize a number of spells equal to your level plus your Dexterity modifier (not your Intelligence modifier). *For each spell you have mastered, you may choose to roll on the full table, or on the sub-table for one of the following schools: Correspondences, Darkness, Enchantment, Entropy, or Illusion. In addition to spells, shadowsneaks get a number of unique special powers both mystical and stealthy, all the better to aid them in getting into, and out of, trouble. ====Cloak of Shadows==== You may lose 1 point of Willpower in order to turn invisible, along with whatever you are wearing and all that you carry. This lasts 1 turn (5-10 minutes) or until you attack someone or cast a spell that affects someone else. A spell that affects no one other than yourself does not end the invisibility. ====Cloud Mind==== When you activate this power against a target you can sense, lose 1 point of Willpower, then roll a d20 and add both your level and your Dexterity modifier. If your total is equal to or greater than your target’s Intelligence score, choose an effect: • They are stunned for 1d6 rounds or until they are attacked. • They fail to notice your presence as long as you concentrate and refrain from interacting with them in any way. ====Precognition==== ''Star Ambassador''<br> You may lose 1 point of Willpower in order to receive a vision of the immediate future when you are faced with a relatively simple choice or decision to make. The vision shows you the most likely result of the next few minutes. If you witness your death in this vision, you lose an additional 1d4 points of Willpower. ====Psychic Armour==== ''Star Ambassador''<br> You have Psychic Armour. Roll a number of d3s (instead of your Hit Dice) equal to your level and add them together to determine your Psychic Armour score. You are not required to re-roll this score when you take a rest, but you may, if you like.
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