Editing
Legion of Mystery
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The Dreaded Sky-Pirate Roberts=== RIVAL<br> The Dreaded Sky-Pirate Roberts<br> Aspects: *"Pride is my favorite sin..." *Atomic Zeppelin *Pirate Code of Honor *Beyond Fear. *[Aspect5] *[Aspect6] *[Aspect7] *[Aspect8] *[Aspect9] *[Aspect10] Assumed Key Skill(s):<br> Resolve, Alertness Rumored Stunts:<br> '''Smooth Recovery''' [Resolve]<br> While most characters with Resolve can keep things together under stress, for your character it is second nature, allowing him to regain his footing in the face of even the direst of outcomes outside of physical conflict. This stunt allows the character to take one additional moderate, social or mental consequence than normal, allowing him to take up to four total consequences of that variety. '''Unflappable''' [Resolve] ''Requires Smooth Recovery.'' The character is simply not prone to fear. While Intimidation efforts against him might provoke other emotions, they can rarely scare him; he gains a +2 to his Resolve when defending against a purely fear-based Intimidation action. '''Right Place, Right Time''' [Resolve] ''Requires Unflappable.'' The character seems to always be in a safe spot, without moving in any obvious way. When engaged in physical combat, characters with this stunt may use Resolve as their combat skill when defending, and may also use it to move or take cover (so long as they merely saunter; no sprints allowed). To the outside world, it appears that the character is simply staying put and unfazed as gunfire and other attacks miss him by scant inches, or is picking up his undisturbed martini as the werewolf rushes past. Circumstance conspires to leave the character undisturbed so long as his defense is not beaten. '''Danger Sense''' [Alertness]<br> The character maintains a quick and easy awareness of ambushes and other nasty surprises β perhaps preternaturally, perhaps simply due to finely tuned mundane senses. Whenever ambushed (see page XX), the character is able to take a full defensive action, gaining a +2 on his defense roll, regardless of whether or not heβs surprised (if he is surprised, dropping his base defense to Mediocre, this stunt takes his base defense up to Fair). '''Saw It Coming''' [Alertness] ''Requires Danger Sense.'' The character is never surprised; he may always take a full defensive action when ambushed, and his base defense is never reduced to Mediocre by surprise.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information