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Morturi: The Temple
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=Fanatic Volturnus= ''' ''"Volturnus, this arena is your temple. Allow us to pray here with our actions."''' '' <br>''- Gnaea Minia, Cult Priestess''<br><br> * '''Class:''' Light * '''Move:''' 5 * '''Attack:''' Knife of the River - Roll 2+ to deal 2 damage. * '''Life Points:''' 8 ===Fanatic Volturnus Special Rules=== '''Battle Prayer''' - The Fanatic may not move or attack on the first turn of any battle, as those few moments are dedicated to prayer to the Gods. ===Fanatic Volturnus Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Chosen of the Gods''' The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. * '''Flow of the River''' If the Fanatic rolls a "6" on a melee attack roll against an enemy, then that enemy is considered to be ''Bleeding''. A ''Bleeding'' gladiator loses 1 Life Point at the start of each Battle Round. This damage cannot be reduced by ''armour'' or ''toughness'' effects. * '''Light Mobility''' After making any attack against a target, this gladiator may move 1 square for free. * '''Opportunist''' When making a non-frontal attack, the Fanatic can take any dice roll of "1", and change it to a "6". * '''Samnite Cult''' Allied Samnites are immune to ''Fear'' effects. * '''Samnite Superstition''' Enemy Samnites may not attack this gladiator or use a trick that harms this gladiator. This is a ''fear'' effect. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> [[Category:Morturi|The Temple]]
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