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===Cultist of Nightmares=== You were brought up in the Cult of Nightmares or, perhaps, joined them at some point in your life. You may have even been captured by them and decided that compliance was better than being sacrificed to whatever mad gods they worshiped. At some point you escaped the cult, perhaps seeing first hand what the Things from Beyond (or the Gods before the Gods as the cult calls them) were and the chaos, destruction, and madness that they caused. You might have escaped with your sanity intact this time but you are not sure if you had had to stay in the cult's hands what would have become of you. It is possible that the cult is desperate to have you back, if for no other reason than to sacrifice you for daring to turn your back on them. Or, perhaps, they don't know you are gone or could care less. Either way, you have left that life behind and try your best to make a new life. You may have been roped into the Mysterium completely by accident as a resource for them and their crusade or you might have sought them out to strike back at those who so mistreated you. β’ Skill Proficiencies: Arcana, Insight β’ Languages: Two of your choosing β’ Equipment: A strange carved figure reminiscent of your time in the cult, notes on various places where the cult took you, a set of common clothes and a pouch containing 10gp '''Feature: Know Thy Enemy''' You spent years in the Cults that follow the unspeakable horrors form the World of Nightmares. You even have some of your notes still on where they took you and where they operate. Though not all of the locations will pan out, you have a chance to help with some information at least. When you and your companions follow a lead to a place tainted by the World of Nightmares, you can make an Arcana check with a +2 bonus to know if this is a place where the Cult of Nightmares operates. This helps you know what to expect. You can also use this ability when spotting someone on the streets that you find suspicious or when finding strange symbols that might be clues to the cult. '''Suggested Characteristics''' After you fled the cults of the Forgotten Ones, you became a loner and have always been skiddish around groups of people. You find it hard to trust people, especially large organizations and you are often uncomfortable and awkward trying to find where you fit in with the Mysterium or even if you fit in at all. It takes you some time to warm up to people though when you find someone who earns your trust, you are quite the loyal friend finding it relieving to find someone who has your best interest at heart instead of that of some twisted "god" from Beyond.
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