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===Notes=== *High-Capacity Erythrocytes will allow you to ignore Minor Debility: Physical Fatigue; your character will go straight from being fine to Major Debility: Physical Exhaustion when they've suffered enough fatigue/exhaustion for that. *The effect of Minor Debility: Physical + Mental Fatigue is narrative, and you'll need to succeed on Face Adversity checks in order to take actions that would be limited by your fatigue. The condition will fade after a few hours or with rest. *The effect of Major Debility: Physical + Mental Exhaustion is that you'll have a Minor Wound. Any additional wounding will automatically be Major or higher. (PCs typically get one wound at each category of Minor, Major, Severe, Critical, or Fatal, and new wounds roll up one category if the category is already occupied). Any activity other than rest will require a Face Adversity check. Exhaustion needs to be medically treated. *Character concept: Regarding my character, I'm definitely thinking about someone who's been stripped of rank and exiled. Since I don't want to actually have mens rea, so to speak, nor do I want to be falsely accused, I think the most interesting play here might be that I was put in a situation where two legal directives or ethical imperatives of Shintar society were put into conflict. There's no way to hold true to both of them, so no matter which way one falls in this situation, they're guilty of something. Cast out for a crime I was forced to commit, I feel both resentment towards the structure of the Shintar Republic and a desperate need to somehow redeem myself. Because of the cultural differences between Myosho and Shintar, not only would I be distrusted for being from the other side, few Myosho would understand the problem that put me here because their ethics work differently.
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