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===DYRINEK GANG (I)=== Mostly young, disenfranchised xenos who have turned to crime and found strength and solidarity with each other. <br>Turf: Lost Paradise, a club with an attached warehouse where the gang does its business (HQ). <br>NPCs: Dyrinek (xeno, revolutionary, proud). Burn (Memish mystic, xeno, fast, overconfident, untrained). Radds (human, hacker, smart). Myrk (xeno, gun enthusiast, hothead). <br>Notable assets: A collection of high-end hoverbikes used to cruise through their territory. Weapons chosen more for size and intimidation than effect. <br>Goals: Take over GNN broadcast on Nar Shadda <br>Quirks: When a new member joins the gang, they all go out on a drunken tear across the city, leaving a swath of wreckage in their wake. <br>Allies: Cobalt Syndicate <br>Enemies: Galactic News Network, House Malekith <br>Situation: The gang has had its run-ins with System police and the GNN paints them as lowlifes with no future. Dyrinek wants to send a message that they won’t be so easily dismissed, and plans to take over the airwaves to broadcast the gang’s punk ideology. All they need is the opportunity.
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