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The Wyzard Runs OD&D: The Slayers
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=== Megara === '''Class:''' Cleric<br/> '''Alignment:''' Lawful<br/> '''Attributes:''' *Strength: 14 *Intelligence: 10 *Wisdom: 13 (+5% XP) *Constitution: 8 *Dexterity: 9 *Charisma: 11 '''AC:''' 2 '''HP:''' 4/4 <br/> '''Level:''' 1 '''XP Total:''' 952 '''XP Needed:''' 1500<br/> '''Languages''' Common<br/> '''Equipment:''' '''Encumbrance Total''': 1080 cn #Gear Carried: Leather backpack, wooden holy symbol, 7 days normal rations, 5 Torches, 9 flasks of oil, wolfsbane, garlic, 1 copy of Veya Vault map (Enc 80 cn) #Weapons: Mace, Sling, Sling Staff, 15 bullets (1d4) (Enc 50 cn) #Armor: Plate, shield, helmet (Enc 950 cn) #Treasure & Coinage: 23 GP #Mount: Medium warhorse, saddle, saddlebags, 2 wks feed '''Background & Description:''' Background: On guard duty the night ''they'' came for the artifact, Sister Megara was first to fall. When she regained consciousness, she found herself near death amid the smoking, desecrated ruins of the priory. She alone survived, and barely. Of the night before, she remembered only fragments, colored by their foul magicks and mind-altering poisons. She dragged herself to the village, where a hedge witch nursed her back to health. Without a home, friends, or an occupation for the first time in her life, Megara set out from the village four months ago to seek fortune and adventure elsewhere. Description: Slightly above average height, athletic build, short brown hair, green eyes. <br/> '''Fighting Style:''' Missile weapons first, then the mace. She's not able to heal anyone yet, so she does the best she can to contribute to doing damage.
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