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===Mysterium Operative=== Did you find them or did they find you? It becomes complicated and you aren't even sure of which is which anymore. All you know for sure is that there are times you wish neither had happened and you could forget that the Mysterium, the Forgotten Ones, the World of Nightmares, all of it ever existed. But there is no going back from what you have seen and what you know is out there lurking in the shadows. Now you can only do your best to stop the incursion into your world by these...things. As a Mysterium Operative, you are part of the Queen's Eye, an organization that peers into the small and hidden place in the wrorld to root out the impossible alien things known as the Forgotten Ones, the Ancient Sleepers, or the Others from Beyond, and many other charming nicknames. They come from the World of Nightmares, a place that no sane being can hope to visit and survive. And it is your job to beat them back home turning them to go back to that place. What their true obsession with your world is and what their alien agendas could possibly be you don't know, the Mysterium doesn't really know, but you do know that these beings are dangerous and that they destroy everything in their wake, even sanity. You might have recently joined the Mysterum, have been raised around the organization your entire life, or just recently tracked downa mystery concerning a relative that was part of this mysterious organization. However you joined, you know that you can't leave and would never be able to turn your back on their crusade if you wanted to knowing what you now know. β’ Skill Proficiencies: Arcana, Investigation β’ Languages: Two of your choosing β’ Equipment: Coin of the Mysterium, a coin made from a purple metal that signifies your membership in the organization; set of common clothes, a parchment notebook for note taking, and a pouch containing 15gp '''Feature: Initiated into Chaos''' You might be a new operative, but already you've had more experience than most mortals when it comes to the World of Nightmares and its denizens. You gain a +1 to Saving Throws when faced with fear and madness effects related to the Forgotten Ones. '''Suggested Characteristics''' The mission is everything. When it comes to friends, family, and all the rest you must put the crusade to end the usurpers' foothold on your world so that "all the rest" can be safe and know some kind of peace. As a member of the Mysterium, you have one mission above all and sometimes this might make you come across as cold or ruthless. But you are in good company as it is expected of any operative in the Mysterium to be willing to sacrifice whoever they need to in order to stop the Others from Beyond and their alien agenda that can't mean well for your world. Keeping your emotions in check can create a bit of feedback, however. When you do allow yourself to let go of control and become emotional then it is an eruption of emotion, be it anger, sorrow, or even joy. It is magnified for not surfacing very often and is pure in its own right. Sometimes you might wish you could have more of these experiences but you are well aware what you have already lost and you know, dropping your guard too much will lead to more of that same loss.
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