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===ECHO WAVE RIDERS (II)=== Pilots that organize illegal races, take mercenary work, or test dangerous new engine/flight technologies for the syndicates. <br>Turf: A secluded hanger on Nightfall (HQ). A near permanent presence at Bright Wind in Brekk. <br>NPCs: Garge Ztar (risk-taker, ambitious, charismatic). Elen (engineer, analytical, race-winner). Inofra (stunt pilot, compassionate, veteran). Dom (ex-Starsmith, mechanic, genius, family man, lives to race). <br>Notable assets: A host of ships of their own, and access to far more. Substantial mechanical facilities on Nightfall. <br>Goal: Organize systemwide race in Saki <br>Quirks: Echo Wave Riders don’t respect those who don’t know how to pilot their own ship, and settle all scores with races. <br>Allies: Borniko Syndicate, Starsmiths Guild <br>Enemies: Wreckers <br>Situation: The Riders are left alone by authorities if their races are kept far enough from civilization—and claiming Bright Wind takes care of that. They plan to put on an epic race among system pilots for prestige and cash prizes, starting and ending in the plasma cloud. Buy-in will be expensive.
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