Editing
Zeitgeist: The Gears of Revolution/Tazaerich
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Encounter Powers=== * '''(_)''' Second Wind ''(Standard Action, spend a healing surge, +2 to all defenses until start of next turn)'' * '''(_)''' The Man With Two Guns is God ''(Standard Action, 1 or 2 targets (within 5 squares of each other), does not provoke opportunity attacks, Range 10/20; drop/store/sheathe held items and draw one or two firearms; Pistols, +20 vs AC/+20 vs AC, 1d6+13/1d6+13 Damage, targets may not make opportunity attacks until EONT if attack hits)'' * '''(_)''' Elven Accuracy ''(Free Action; Reroll an attack roll; must take second roll)'' * '''(_)''' Invigorating Stride ''(Move Action; shift 3 (Wisdom mod) squares; must not end in a square adjacent to an enemy; you may use your second wind)'' * '''(_)''' Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +22 vs AC, 1d10+14 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)'' * '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)'' * '''(_)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +22 vs AC, 1d10+14 Damage)'' * '''(_)''' Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)'' * '''(_)''' Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 14 (Dex mod + 1/2 level))'' * '''(_)''' Boots of the Fencing Master ''(Item, Minor Action, Personal; Shift 2 squares)'' * '''(_)''' Stab & Shoot ''(Standard Action, 1 target, Melee Range; +3 Duelist's Rifle-Musket, +22 vs AC, 1d10+14 Damage & target is Dazed until end of Taz's turn; on a successful hit, make a secondary attack'' ** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +22 vs AC, 2d10+14 Damage)'' * '''(_)''' Perfect Aim ''(Minor Action, Personal; Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)'' * '''(X)''' Pinning Strike ''(Standard Action, 1 or 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +22 vs AC/+22 vs AC, 1d10+14/1d10+14 Damage; the target(s) are immobilized until the start of your next turn.)''
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information